Group all Bullet Trail* properties together

Just a small code readability improvement.
This commit is contained in:
reaperrr
2019-04-11 19:17:42 +02:00
committed by reaperrr
parent 560f8c26bc
commit 4a71a6746f

View File

@@ -54,6 +54,18 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
[SequenceReference("TrailImage")] public readonly string[] TrailSequences = { "idle" };
[Desc("Interval in ticks between each spawned Trail animation.")]
public readonly int TrailInterval = 2;
[Desc("Delay in ticks until trail animation is spawned.")]
public readonly int TrailDelay = 1;
[Desc("Palette used to render the trail sequence.")]
[PaletteReference("TrailUsePlayerPalette")] public readonly string TrailPalette = "effect";
[Desc("Use the Player Palette to render the trail sequence.")]
public readonly bool TrailUsePlayerPalette = false;
[Desc("Is this blocked by actors with BlocksProjectiles trait.")]
public readonly bool Blockable = true;
@@ -73,21 +85,9 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("If projectile touches an actor with one of these stances during or after the first bounce, trigger explosion.")]
public readonly Stance ValidBounceBlockerStances = Stance.Enemy | Stance.Neutral;
[Desc("Interval in ticks between each spawned Trail animation.")]
public readonly int TrailInterval = 2;
[Desc("Delay in ticks until trail animation is spawned.")]
public readonly int TrailDelay = 1;
[Desc("Altitude above terrain below which to explode. Zero effectively deactivates airburst.")]
public readonly WDist AirburstAltitude = WDist.Zero;
[Desc("Palette used to render the trail sequence.")]
[PaletteReference("TrailUsePlayerPalette")] public readonly string TrailPalette = "effect";
[Desc("Use the Player Palette to render the trail sequence.")]
public readonly bool TrailUsePlayerPalette = false;
public readonly int ContrailLength = 0;
public readonly int ContrailZOffset = 2047;
public readonly Color ContrailColor = Color.White;