Remove Map.SpawnPoints.
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@@ -38,7 +38,10 @@ namespace OpenRA.Mods.Common.Traits
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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var spawns = world.Map.SpawnPoints.Value;
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var spawns = world.Actors.Where(a => a.Info.Name == "mpspawn")
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.Select(a => a.Location)
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.ToArray();
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var taken = world.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0 && c.Slot != null)
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.Select(c => spawns[c.SpawnPoint - 1]).ToList();
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var available = spawns.Except(taken).ToList();
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