Merge pull request #13253 from pchote/rescale-isometric-world-coords
Rescaled isometric world coordinates to measure 1024 along the cell axes.
This commit is contained in:
@@ -24,6 +24,7 @@ namespace OpenRA.Graphics
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r => ZPosition(r.Pos, r.ZOffset);
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public readonly Size TileSize;
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public readonly int TileScale;
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public readonly World World;
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public readonly Theater Theater;
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public Viewport Viewport { get; private set; }
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@@ -41,6 +42,7 @@ namespace OpenRA.Graphics
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{
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World = world;
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TileSize = World.Map.Grid.TileSize;
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TileScale = World.Map.Grid.Type == MapGridType.RectangularIsometric ? 1448 : 1024;
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Viewport = new Viewport(this, world.Map);
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createPaletteReference = CreatePaletteReference;
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@@ -216,13 +218,13 @@ namespace OpenRA.Graphics
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// Conversion between world and screen coordinates
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public float2 ScreenPosition(WPos pos)
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{
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return new float2(TileSize.Width * pos.X / 1024f, TileSize.Height * (pos.Y - pos.Z) / 1024f);
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return new float2((float)TileSize.Width * pos.X / TileScale, (float)TileSize.Height * (pos.Y - pos.Z) / TileScale);
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}
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public float3 Screen3DPosition(WPos pos)
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{
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var z = ZPosition(pos, 0) * TileSize.Height / 1024f;
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return new float3(TileSize.Width * pos.X / 1024f, TileSize.Height * (pos.Y - pos.Z) / 1024f, z);
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var z = ZPosition(pos, 0) * (float)TileSize.Height / TileScale;
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return new float3((float)TileSize.Width * pos.X / TileScale, (float)TileSize.Height * (pos.Y - pos.Z) / TileScale, z);
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}
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public int2 ScreenPxPosition(WPos pos)
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@@ -243,9 +245,9 @@ namespace OpenRA.Graphics
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public float3 ScreenVectorComponents(WVec vec)
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{
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return new float3(
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TileSize.Width * vec.X / 1024f,
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TileSize.Height * (vec.Y - vec.Z) / 1024f,
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TileSize.Height * vec.Z / 1024f);
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(float)TileSize.Width * vec.X / TileScale,
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(float)TileSize.Height * (vec.Y - vec.Z) / TileScale,
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(float)TileSize.Height * vec.Z / TileScale);
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}
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// For scaling vectors to pixel sizes in the voxel renderer
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@@ -264,7 +266,7 @@ namespace OpenRA.Graphics
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public float ScreenZPosition(WPos pos, int offset)
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{
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return ZPosition(pos, offset) * TileSize.Height / 1024f;
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return ZPosition(pos, offset) * (float)TileSize.Height / TileScale;
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}
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static int ZPosition(WPos pos, int offset)
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@@ -278,7 +280,7 @@ namespace OpenRA.Graphics
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/// </summary>
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public WPos ProjectedPosition(int2 screenPx)
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{
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return new WPos(1024 * screenPx.X / TileSize.Width, 1024 * screenPx.Y / TileSize.Height, 0);
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return new WPos(TileScale * screenPx.X / TileSize.Width, TileScale * screenPx.Y / TileSize.Height, 0);
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}
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public void Dispose()
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@@ -761,8 +761,11 @@ namespace OpenRA
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// (b) Therefore:
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// - ax + by adds (a - b) * 512 + 512 to u
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// - ax + by adds (a + b) * 512 + 512 to v
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var z = Height.Contains(cell) ? 512 * Height[cell] : 0;
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return new WPos(512 * (cell.X - cell.Y + 1), 512 * (cell.X + cell.Y + 1), z);
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// (c) u, v coordinates run diagonally to the cell axes, and we define
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// 1024 as the length projected onto the primary cell axis
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// - 512 * sqrt(2) = 724
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var z = Height.Contains(cell) ? 724 * Height[cell] : 0;
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return new WPos(724 * (cell.X - cell.Y + 1), 724 * (cell.X + cell.Y + 1), z);
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}
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public WPos CenterOfSubCell(CPos cell, SubCell subCell)
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@@ -786,15 +789,15 @@ namespace OpenRA
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return new CPos(pos.X / 1024, pos.Y / 1024);
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// Convert from world position to isometric cell position:
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// (a) Subtract (512, 512) to move the rotation center to the middle of the corner cell
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// (b) Rotate axes by -pi/4
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// (c) Divide through by sqrt(2) to bring us to an equivalent world pos aligned with u,v axes
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// (d) Apply an offset so that the integer division by 1024 rounds in the right direction:
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// (i) u is always positive, so add 512 (which then partially cancels the -1024 term from the rotation)
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// (ii) v can be negative, so we need to be careful about rounding directions. We add 512 *away from 0* (negative if y > x).
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// (e) Divide by 1024 to bring into cell coords.
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var u = (pos.Y + pos.X - 512) / 1024;
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var v = (pos.Y - pos.X + (pos.Y > pos.X ? 512 : -512)) / 1024;
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// (a) Subtract ([1/2 cell], [1/2 cell]) to move the rotation center to the middle of the corner cell
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// (b) Rotate axes by -pi/4 to align the world axes with the cell axes
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// (c) Apply an offset so that the integer division by [1 cell] rounds in the right direction:
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// (i) u is always positive, so add [1/2 cell] (which then partially cancels the -[1 cell] term from the rotation)
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// (ii) v can be negative, so we need to be careful about rounding directions. We add [1/2 cell] *away from 0* (negative if y > x).
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// (e) Divide by [1 cell] to bring into cell coords.
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// The world axes are rotated relative to the cell axes, so the standard cell size (1024) is increased by a factor of sqrt(2)
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var u = (pos.Y + pos.X - 724) / 1448;
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var v = (pos.Y - pos.X + (pos.Y > pos.X ? 724 : -724)) / 1448;
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return new CPos(u, v);
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}
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@@ -868,19 +871,19 @@ namespace OpenRA
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Bounds = Rectangle.FromLTRB(tl.U, tl.V, br.U + 1, br.V + 1);
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// Directly calculate the projected map corners in world units avoiding unnecessary
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// conversions. This abuses the definition that the width of the cell is always
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// 1024 units, and that the height of two rows is 2048 for classic cells and 1024
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// conversions. This abuses the definition that the width of the cell along the x world axis
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// is always 1024 or 1448 units, and that the height of two rows is 2048 for classic cells and 724
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// for isometric cells.
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var wtop = tl.V * 1024;
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var wbottom = (br.V + 1) * 1024;
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if (Grid.Type == MapGridType.RectangularIsometric)
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{
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wtop /= 2;
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wbottom /= 2;
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ProjectedTopLeft = new WPos(tl.U * 1448, tl.V * 724, 0);
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ProjectedBottomRight = new WPos(br.U * 1448 - 1, (br.V + 1) * 724 - 1, 0);
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}
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else
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{
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ProjectedTopLeft = new WPos(tl.U * 1024, tl.V * 1024, 0);
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ProjectedBottomRight = new WPos(br.U * 1024 - 1, (br.V + 1) * 1024 - 1, 0);
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}
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ProjectedTopLeft = new WPos(tl.U * 1024, wtop, 0);
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ProjectedBottomRight = new WPos(br.U * 1024 - 1, wbottom - 1, 0);
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ProjectedCellBounds = new ProjectedCellRegion(this, tl, br);
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}
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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@@ -91,21 +92,34 @@ namespace OpenRA
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else if (defaultSubCellIndex < (SubCellOffsets.Length > 1 ? 1 : 0) || defaultSubCellIndex >= SubCellOffsets.Length)
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throw new InvalidDataException("Subcell default index must be a valid index into the offset triples and must be greater than 0 for mods with subcells");
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var leftDelta = Type == MapGridType.RectangularIsometric ? new WVec(-512, 0, 0) : new WVec(-512, -512, 0);
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var topDelta = Type == MapGridType.RectangularIsometric ? new WVec(0, -512, 0) : new WVec(512, -512, 0);
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var rightDelta = Type == MapGridType.RectangularIsometric ? new WVec(512, 0, 0) : new WVec(512, 512, 0);
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var bottomDelta = Type == MapGridType.RectangularIsometric ? new WVec(0, 512, 0) : new WVec(-512, 512, 0);
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CellCorners = cellCornerHalfHeights.Select(ramp => new WVec[]
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{
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leftDelta + new WVec(0, 0, 512 * ramp[0]),
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topDelta + new WVec(0, 0, 512 * ramp[1]),
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rightDelta + new WVec(0, 0, 512 * ramp[2]),
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bottomDelta + new WVec(0, 0, 512 * ramp[3])
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}).ToArray();
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var makeCorners = Type == MapGridType.RectangularIsometric ?
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(Func<int[], WVec[]>)IsometricCellCorners : RectangularCellCorners;
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CellCorners = cellCornerHalfHeights.Select(makeCorners).ToArray();
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TilesByDistance = CreateTilesByDistance();
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}
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static WVec[] IsometricCellCorners(int[] cornerHeight)
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{
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return new WVec[]
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{
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new WVec(-724, 0, 724 * cornerHeight[0]),
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new WVec(0, -724, 724 * cornerHeight[1]),
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new WVec(724, 0, 724 * cornerHeight[2]),
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new WVec(0, 724, 724 * cornerHeight[3])
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};
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}
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static WVec[] RectangularCellCorners(int[] cornerHeight)
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{
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return new WVec[]
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{
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new WVec(-512, -512, 512 * cornerHeight[0]),
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new WVec(512, -512, 512 * cornerHeight[1]),
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new WVec(512, 512, 512 * cornerHeight[2]),
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new WVec(-512, 512, 512 * cornerHeight[3])
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};
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}
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CVec[][] CreateTilesByDistance()
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{
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var ts = new List<CVec>[MaximumTileSearchRange + 1];
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@@ -103,15 +103,14 @@ namespace OpenRA.Mods.Cnc.Traits
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var mins = new CPos(Math.Min(start.X, end.X), Math.Min(start.Y, end.Y));
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var maxs = new CPos(Math.Max(start.X, end.X), Math.Max(start.Y, end.Y));
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/* TODO: proper endcaps, if anyone cares (which won't happen unless depth is large) */
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// TODO: proper endcaps, if anyone cares (which won't happen unless depth is large)
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var p = end - start;
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var q = new float2(p.Y, -p.X);
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q = (start != end) ? (1 / q.Length) * q : new float2(1, 0);
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var c = -float2.Dot(q, new float2(start.X, start.Y));
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/* return all points such that |ax + by + c| < depth */
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// return all points such that |ax + by + c| < depth
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// HACK: This will return the wrong results for isometric cells
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for (var i = mins.X; i <= maxs.X; i++)
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for (var j = mins.Y; j <= maxs.Y; j++)
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if (Math.Abs(q.X * i + q.Y * j + c) * 1024 < depth.Length)
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@@ -107,7 +107,9 @@ namespace OpenRA.Mods.Common.Graphics
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public void Render(WorldRenderer wr)
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{
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var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length);
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var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
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var tileScale = wr.World.Map.Grid.Type == MapGridType.RectangularIsometric ? 1448f : 1024f;
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var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / tileScale;
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var pxOrigin = wr.Screen3DPosition(voxel.pos);
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// HACK: We don't have enough texture channels to pass the depth data to the shader
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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[SequenceReference] public readonly string Sequence = "harvest";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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public readonly WVec LocalOffset = WVec.Zero;
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[PaletteReference] public readonly string Palette = "effect";
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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anim.IsDecoration = true;
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anim.Play(info.Sequence);
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rs.Add(new AnimationWithOffset(anim,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => body.LocalToWorld(info.LocalOffset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !visible,
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p => ZOffsetFromCenter(self, p, 0)), info.Palette);
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}
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@@ -635,6 +635,22 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20170507)
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{
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if (node.Key == "Offset" && parent.Key.StartsWith("WithHarvestOverlay", StringComparison.Ordinal))
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RenameNodeKey(node, "LocalOffset");
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if (node.Key == "LocalOffset")
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{
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var orig = FieldLoader.GetValue<WVec[]>(node.Key, node.Value.Value);
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var scaled = orig.Select(o => FieldSaver.FormatValue(new WVec(
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(int)Math.Round(Math.Sqrt(2) * o.X),
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(int)Math.Round(Math.Sqrt(2) * o.Y),
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(int)Math.Round(Math.Sqrt(2) * o.Z))));
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node.Value.Value = scaled.JoinWith(", ");
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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@@ -110,7 +110,7 @@ MapGrid:
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EnableDepthBuffer: True
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Type: RectangularIsometric
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MaximumTerrainHeight: 16
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SubCellOffsets: 0,0,0, -256,128,0, 0,-128,0, 256,128,0
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SubCellOffsets: 0,0,0, -362,181,0, 0,-128,0, 362,181,0
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DefaultSubCell: 2
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Cursors:
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@@ -213,7 +213,7 @@ TRNSPORT:
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MoveIntoShroud: false
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Carryall:
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Voice: Move
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LocalOffset: 0, 0, -224
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LocalOffset: 0,0,-317
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Health:
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HP: 175
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Armor:
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@@ -14,7 +14,7 @@ WEEDGUY:
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CrushSound: squishy2.aud
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Armament:
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Weapon: FireballLauncher
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LocalOffset: 224,0,320
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LocalOffset: 317,0,453
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TakeCover:
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ProneOffset: 128,0,-320
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AttackFrontal:
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@@ -22,12 +22,12 @@
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TurnSpeed: 3
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Armament@PRIMARY:
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Weapon: 120mmx
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LocalOffset: 500,60,360, 500,-85,360
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LocalOffset: 707,85,509, 707,-120,509
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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Armament@SECONDARY:
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Weapon: MammothTusk
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LocalOffset: 0,200,410, 0,-200,410
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LocalOffset: 0,283,580, 0,-283,580
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AttackTurreted:
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Voice: Attack
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AutoTarget:
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@@ -16,7 +16,7 @@ E2:
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Speed: 56
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,555
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LocalOffset: 0,0,785
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FireDelay: 5
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TakeCover:
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ProneOffset: 160,128,-555
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@@ -204,7 +204,7 @@ GHOST:
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Range: 6c0
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Armament:
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Weapon: LtRail
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LocalOffset: 85,0,384
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LocalOffset: 120,0,543
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TakeCover:
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ProneOffset: 256,32,-384
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Crushable:
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@@ -93,7 +93,7 @@ GACTWR:
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Armament@VULCPRIMARY:
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RequiresCondition: tower.vulcan
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Weapon: VulcanTower
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LocalOffset: 416,85,960
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LocalOffset: 588,120,1358
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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MuzzleSplitFacings: 8
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@@ -101,18 +101,18 @@ GACTWR:
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RequiresCondition: tower.vulcan
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Name: secondary
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Weapon: VulcanTower
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LocalOffset: 416,-85,960
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LocalOffset: 588,-120,1358
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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MuzzleSplitFacings: 8
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Armament@ROCKET:
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RequiresCondition: tower.rocket
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Weapon: RPGTower
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LocalOffset: 192,-65,1056
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LocalOffset: 272,-92,1493
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Armament@SAM:
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RequiresCondition: tower.sam
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Weapon: RedEye2
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LocalOffset: 384,0,1200
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LocalOffset: 543,0,1697
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WithMuzzleOverlay:
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RequiresCondition: tower.vulcan
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WithIdleOverlay@LIGHTS:
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@@ -85,7 +85,7 @@ HVR:
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MaxHeightDelta: 3
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Armament:
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Weapon: HoverMissile
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LocalOffset: 0,171,384, 0,-171,384
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LocalOffset: 0,242,543, 0,-242,543
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Turreted:
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TurnSpeed: 7
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Offset: -128,0,85
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@@ -188,16 +188,16 @@ MMCH:
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MuzzlePalette: effect-ignore-lighting
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Recoil: 128
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RecoilRecovery: 32
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LocalOffset: 640, 192, 832
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LocalOffset: 905,272,1177
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WithMuzzleOverlay:
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RenderVoxels:
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WithVoxelBarrel:
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LocalOffset: -64, 64, 256
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LocalOffset: -91,91,362
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AutoTarget:
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Selectable:
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Bounds: 30, 42, 0, -8
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Carryable:
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LocalOffset: 0, 0, 408
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LocalOffset: 0,0,577
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||||
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HMEC:
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Inherits: ^Tank
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@@ -231,17 +231,17 @@ HMEC:
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AutoTarget:
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Armament@MISSILES:
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Weapon: MammothTusk
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LocalOffset: -172,-260,854, -172,260,854
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LocalOffset: -243,-368,1208, -243,368,1208
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Armament@RAILGUN:
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Weapon: MechRailgun
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LocalOffset: 260,-220,728, 260,220,728
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LocalOffset: 368,-311,1030, 368,311,1030
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-WithVoxelBody:
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WithVoxelWalkerBody:
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TickRate: 1
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Selectable:
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Bounds: 40, 40, 0, -8
|
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Carryable:
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LocalOffset: 0, 0, 360
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LocalOffset: 0,0,509
|
||||
|
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SONIC:
|
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Inherits: ^Tank
|
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@@ -272,7 +272,7 @@ SONIC:
|
||||
MaxHeightDelta: 3
|
||||
Armament:
|
||||
Weapon: SonicZap
|
||||
LocalOffset: -50,0,410
|
||||
LocalOffset: -71,0,580
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
Turreted:
|
||||
|
||||
@@ -18,7 +18,7 @@ E3:
|
||||
Speed: 42
|
||||
Armament@PRIMARY:
|
||||
Weapon: Bazooka
|
||||
LocalOffset: 252,0,684
|
||||
LocalOffset: 356,0,967
|
||||
TakeCover:
|
||||
ProneOffset: 52,64,-652
|
||||
AttackFrontal:
|
||||
@@ -90,7 +90,7 @@ CYC2:
|
||||
Range: 7c0
|
||||
Armament:
|
||||
Weapon: CyCannon
|
||||
LocalOffset: 170,85,683
|
||||
LocalOffset: 240,120,966
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
SelectionDecorations:
|
||||
|
||||
@@ -175,7 +175,7 @@ NALASR:
|
||||
AttackTurreted:
|
||||
Armament:
|
||||
Weapon: TurretLaserFire
|
||||
LocalOffset: 352, 0, 224
|
||||
LocalOffset: 498,0,317
|
||||
RenderVoxels:
|
||||
WithVoxelTurret:
|
||||
Power:
|
||||
@@ -211,7 +211,7 @@ NAOBEL:
|
||||
Range: 8c0
|
||||
Armament:
|
||||
Weapon: ObeliskLaserFire
|
||||
LocalOffset: 1400,210,800
|
||||
LocalOffset: 1980,297,1131
|
||||
AttackCharges:
|
||||
ChargeLevel: 65
|
||||
ChargingCondition: charging
|
||||
@@ -261,7 +261,7 @@ NASAM:
|
||||
Recoils: false
|
||||
Armament:
|
||||
Weapon: RedEye2
|
||||
LocalOffset: 384,0,576
|
||||
LocalOffset: 543,0,815
|
||||
Power:
|
||||
Amount: -30
|
||||
SelectionDecorations:
|
||||
|
||||
@@ -24,7 +24,7 @@ BGGY:
|
||||
MaxHeightDelta: 3
|
||||
Armament:
|
||||
Weapon: RaiderCannon
|
||||
LocalOffset: 0,-43,384, 0,43,384
|
||||
LocalOffset: 0,-61,543, 0,61,543
|
||||
MuzzleSequence: muzzle
|
||||
MuzzlePalette: effect-ignore-lighting
|
||||
MuzzleSplitFacings: 8
|
||||
@@ -62,11 +62,11 @@ BIKE:
|
||||
Armament@PRIMARY:
|
||||
Weapon: BikeMissile
|
||||
RequiresCondition: !rank-elite
|
||||
LocalOffset: -108,-144,360, -108,144,360
|
||||
LocalOffset: -153,-204,509, -153,204,509
|
||||
Armament@ELITE:
|
||||
Weapon: HoverMissile
|
||||
RequiresCondition: rank-elite
|
||||
LocalOffset: -108,-144,360, -108,144,360
|
||||
LocalOffset: -153,-204,509, -153,204,509
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
@@ -100,13 +100,13 @@ TTNK:
|
||||
RequiresCondition: undeployed
|
||||
Armament@PRIMARY:
|
||||
Weapon: 90mm
|
||||
LocalOffset: 288,0,256
|
||||
LocalOffset: 407,0,362
|
||||
RequiresCondition: !rank-elite
|
||||
MuzzleSequence: muzzle
|
||||
MuzzlePalette: effect-ignore-lighting
|
||||
Armament@ELITE:
|
||||
Weapon: 120mmx
|
||||
LocalOffset: 288,0,256
|
||||
LocalOffset: 407,0,362
|
||||
RequiresCondition: rank-elite
|
||||
MuzzleSequence: muzzle
|
||||
MuzzlePalette: effect-ignore-lighting
|
||||
@@ -142,7 +142,7 @@ TTNK:
|
||||
RealignDelay: -1
|
||||
WithVoxelBarrel:
|
||||
Armament: deployed
|
||||
LocalOffset: 128, 0, 256
|
||||
LocalOffset: 181,0,362
|
||||
RequiresCondition: deployed
|
||||
WithVoxelTurret@deployed:
|
||||
Turret: deployed
|
||||
@@ -155,7 +155,7 @@ TTNK:
|
||||
Name: deployed
|
||||
Turret: deployed
|
||||
Weapon: 90mm
|
||||
LocalOffset: 384,0,256
|
||||
LocalOffset: 543,0,362
|
||||
RequiresCondition: !rank-elite
|
||||
MuzzleSequence: muzzle
|
||||
MuzzlePalette: effect-ignore-lighting
|
||||
@@ -163,7 +163,7 @@ TTNK:
|
||||
Name: deployed
|
||||
Turret: deployed
|
||||
Weapon: 120mmx
|
||||
LocalOffset: 384,0,256
|
||||
LocalOffset: 543,0,362
|
||||
RequiresCondition: rank-elite
|
||||
MuzzleSequence: muzzle
|
||||
MuzzlePalette: effect-ignore-lighting
|
||||
@@ -233,7 +233,7 @@ ART2:
|
||||
RealignDelay: -1
|
||||
WithVoxelBarrel:
|
||||
Armament: deployed
|
||||
LocalOffset: 0,0,-256
|
||||
LocalOffset: 0,0,-362
|
||||
RequiresCondition: deployed
|
||||
WithVoxelTurret@deployed:
|
||||
Turret: deployed
|
||||
@@ -246,7 +246,7 @@ ART2:
|
||||
Name: deployed
|
||||
Turret: deployed
|
||||
Weapon: 155mm
|
||||
LocalOffset: 811,0,0
|
||||
LocalOffset: 1147,0,0
|
||||
RequiresCondition: deployed
|
||||
MuzzleSequence: muzzle
|
||||
MuzzlePalette: effect-ignore-lighting
|
||||
@@ -456,7 +456,7 @@ STNK:
|
||||
ValidDamageStates: Critical
|
||||
Armament:
|
||||
Weapon: Dragon
|
||||
LocalOffset: 213,43,298, 213,-43,298
|
||||
LocalOffset: 301,61,421, 301,-61,421
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
|
||||
@@ -29,7 +29,7 @@ NAPULS:
|
||||
AttackTurreted:
|
||||
Armament:
|
||||
Weapon: EMPulseCannon
|
||||
LocalOffset: 150,0,1250
|
||||
LocalOffset: 212,0,1768
|
||||
LocalYaw: 0,100
|
||||
WithSpriteTurret:
|
||||
Sequence: turret
|
||||
|
||||
@@ -95,7 +95,7 @@ HARV:
|
||||
Explodes:
|
||||
Weapon: TiberiumExplosion
|
||||
WithHarvestOverlay:
|
||||
Offset: 384,0,0
|
||||
LocalOffset: 543,0,0
|
||||
Palette: effect
|
||||
SelectionDecorations:
|
||||
VisualBounds: 36,36
|
||||
|
||||
@@ -114,7 +114,7 @@ Grenade:
|
||||
Range: 4c512
|
||||
-Report:
|
||||
Projectile: Bullet
|
||||
Speed: 160
|
||||
Speed: 226
|
||||
Blockable: true
|
||||
Shadow: true
|
||||
LaunchAngle: 60
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
Acceleration: 6
|
||||
MinimumLaunchAngle: 128
|
||||
MaximumLaunchAngle: 192
|
||||
VerticalRateOfTurn: 16
|
||||
CruiseAltitude: 1c512
|
||||
VerticalRateOfTurn: 11
|
||||
CruiseAltitude: 2c124
|
||||
AllowSnapping: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 108
|
||||
|
||||
Reference in New Issue
Block a user