Remove and restyle comments in UnitOrders

This commit is contained in:
abcdefg30
2019-04-13 14:57:05 +02:00
committed by Paul Chote
parent 2bb2d6e9c5
commit 4a9a5ba757

View File

@@ -24,10 +24,7 @@ namespace OpenRA.Network
static Player FindPlayerByClient(this World world, Session.Client c) static Player FindPlayerByClient(this World world, Session.Client c)
{ {
/* TODO: this is still a hack. return world.Players.FirstOrDefault(p => (p.ClientIndex == c.Index && p.PlayerReference.Playable));
* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,..*/
return world.Players.FirstOrDefault(
p => (p.ClientIndex == c.Index && p.PlayerReference.Playable));
} }
internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order) internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
@@ -66,11 +63,13 @@ namespace OpenRA.Network
break; break;
} }
case "Message": // Server message // Server message
case "Message":
Game.AddChatLine(Color.White, ServerChatName, order.TargetString); Game.AddChatLine(Color.White, ServerChatName, order.TargetString);
break; break;
case "Disconnected": /* reports that the target player disconnected */ // Reports that the target player disconnected
case "Disconnected":
{ {
var client = orderManager.LobbyInfo.ClientWithIndex(clientId); var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null) if (client != null)