Remove and restyle comments in UnitOrders
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@@ -24,10 +24,7 @@ namespace OpenRA.Network
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static Player FindPlayerByClient(this World world, Session.Client c)
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static Player FindPlayerByClient(this World world, Session.Client c)
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{
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{
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/* TODO: this is still a hack.
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return world.Players.FirstOrDefault(p => (p.ClientIndex == c.Index && p.PlayerReference.Playable));
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* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,..*/
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return world.Players.FirstOrDefault(
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p => (p.ClientIndex == c.Index && p.PlayerReference.Playable));
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}
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}
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internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
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internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
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@@ -66,11 +63,13 @@ namespace OpenRA.Network
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break;
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break;
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}
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}
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case "Message": // Server message
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// Server message
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case "Message":
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Game.AddChatLine(Color.White, ServerChatName, order.TargetString);
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Game.AddChatLine(Color.White, ServerChatName, order.TargetString);
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break;
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break;
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case "Disconnected": /* reports that the target player disconnected */
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// Reports that the target player disconnected
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case "Disconnected":
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{
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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if (client != null)
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