diff --git a/OpenRa.Game/Game.cs b/OpenRa.Game/Game.cs index c3bb31ebab..db7f31922e 100644 --- a/OpenRa.Game/Game.cs +++ b/OpenRa.Game/Game.cs @@ -197,6 +197,8 @@ namespace OpenRa.Game world.AddFrameEndTask(_ => world.Add(unit)); // todo: make the producing building play `build` + if (producer.traits.Contains()) + producer.traits.Get().EjectUnit(); } } } diff --git a/OpenRa.Game/Graphics/WorldRenderer.cs b/OpenRa.Game/Graphics/WorldRenderer.cs index 0bc924cc22..abbc26f950 100644 --- a/OpenRa.Game/Graphics/WorldRenderer.cs +++ b/OpenRa.Game/Graphics/WorldRenderer.cs @@ -44,8 +44,8 @@ namespace OpenRa.Game.Graphics spriteRenderer.DrawSprite(image.First, loc, (owner != null) ? owner.Palette : 0); } - } - + } + public void Draw() { var rect = new RectangleF((region.Position + Game.viewport.Location).ToPointF(), @@ -54,6 +54,11 @@ namespace OpenRa.Game.Graphics foreach (Actor a in Game.world.Actors.OrderBy( u => u.CenterLocation.Y )) DrawSpriteList(a.Owner, rect, a.Render()); + foreach (var a in Game.world.Actors + .Where(u => u.traits.Contains()) + .Select(u => u.traits.Get())) + DrawSpriteList(a.self.Owner, rect, a.RenderRoof(a.self)); /* RUDE HACK */ + foreach (IEffect e in Game.world.Effects) DrawSpriteList(e.Owner, rect, e.Render()); diff --git a/OpenRa.Game/Traits/RenderBuildingWarFactory.cs b/OpenRa.Game/Traits/RenderBuildingWarFactory.cs index e68a2ddc17..ec56359911 100644 --- a/OpenRa.Game/Traits/RenderBuildingWarFactory.cs +++ b/OpenRa.Game/Traits/RenderBuildingWarFactory.cs @@ -11,10 +11,13 @@ namespace OpenRa.Game.Traits { public Animation roof; bool doneBuilding; + public readonly Actor self; public RenderWarFactory(Actor self) : base(self) { + this.self = self; + roof = new Animation(self.unitInfo.Image ?? self.unitInfo.Name); anim.PlayThen("make", () => { @@ -24,13 +27,10 @@ namespace OpenRa.Game.Traits }); } - public override IEnumerable> Render(Actor self) + public IEnumerable> RenderRoof(Actor self) { if (doneBuilding) - return base.Render(self).Concat( - new[] { Pair.New(roof.Image, 24f * (float2)self.Location) }); - else - return base.Render(self); + yield return Pair.New(roof.Image, 24f * (float2)self.Location); } public override void Tick(Actor self) @@ -38,5 +38,13 @@ namespace OpenRa.Game.Traits base.Tick(self); roof.Tick(); } + + public void EjectUnit() + { + /* todo: hold the door open */ + + roof.PlayThen("build-top", + () => roof.PlayRepeating("idle-top")); + } } }