Add wrappers for RenderSprites anims dictionary.

This commit is contained in:
Paul Chote
2014-05-22 22:05:11 +12:00
parent 475aa93271
commit 4aa7376994
21 changed files with 36 additions and 26 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Render
anim = new Animation(self.World, rs.GetImage(self), () => t.turretFacing);
anim.Play(info.Sequence);
rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
rs.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
anim, () => TurretOffset(self), null, () => false, p => ZOffsetFromCenter(self, p, 1)));
// Restrict turret facings to match the sprite
@@ -82,7 +82,7 @@ namespace OpenRA.Mods.RA.Render
return;
var sequence = ab.IsAttacking ? info.AimSequence : info.Sequence;
rs.anims["turret_{0}".F(info.Turret)].Animation.ReplaceAnim(sequence);
anim.ReplaceAnim(sequence);
}
static public int ZOffsetFromCenter(Actor self, WPos pos, int offset)