Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
Veteran unit production & unlocking through spies.
This commit is contained in:
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mods/ra/bits/cameo-chevron.pal
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mods/ra/bits/cameo-chevron.pal
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mods/ra/bits/cameo-chevron.shp
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mods/ra/bits/cameo-chevron.shp
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@@ -122,6 +122,8 @@ MIG:
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SmokeTrailWhenDamaged:
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Offset: -853,0,171
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Interval: 2
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ProduceableWithLevel:
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Prerequisites: aircraft.upgraded
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YAK:
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Inherits: ^Plane
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@@ -178,6 +180,8 @@ YAK:
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SmokeTrailWhenDamaged:
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Offset: -853,0,0
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Interval: 2
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ProduceableWithLevel:
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Prerequisites: aircraft.upgraded
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TRAN:
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Inherits: ^Helicopter
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@@ -265,6 +269,8 @@ HELI:
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HuskActor: HELI.Husk
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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ProduceableWithLevel:
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Prerequisites: aircraft.upgraded
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HIND:
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Inherits: ^Helicopter
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@@ -317,6 +323,8 @@ HIND:
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HuskActor: HIND.Husk
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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ProduceableWithLevel:
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Prerequisites: aircraft.upgraded
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U2:
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Inherits: ^Plane
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@@ -67,6 +67,8 @@ E1:
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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E2:
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Inherits: ^Soldier
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@@ -98,6 +100,8 @@ E2:
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 50
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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E3:
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Inherits: ^Soldier
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@@ -125,6 +129,8 @@ E3:
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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E4:
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Inherits: ^Soldier
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@@ -150,6 +156,8 @@ E4:
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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E6:
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Inherits: ^Soldier
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@@ -278,6 +286,8 @@ E7:
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AnnounceOnKill:
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Voiced:
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VoiceSet: TanyaVoice
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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MEDI:
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Inherits: ^Soldier
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@@ -477,6 +487,8 @@ SHOK:
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AttackSequence: shoot
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Voiced:
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VoiceSet: ShokVoice
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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SNIPER:
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Inherits: ^Soldier
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@@ -516,6 +528,8 @@ SNIPER:
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DetectCloaked:
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Range: 6
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-MustBeDestroyed:
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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Zombie:
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Inherits: ^Soldier
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@@ -362,6 +362,18 @@ powerproxy.paratroopers:
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DisplayBeacon: true
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BeaconPoster: pinficon
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barracks.upgraded:
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AlwaysVisible:
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ProvidesPrerequisite:
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vehicles.upgraded:
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AlwaysVisible:
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ProvidesPrerequisite:
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aircraft.upgraded:
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AlwaysVisible:
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ProvidesPrerequisite:
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mpspawn:
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AlwaysVisible:
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Immobile:
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@@ -10,6 +10,10 @@
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Filename: temperat.pal
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ShadowIndex: 3
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AllowModifiers: false
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PaletteFromFile@cameo-chevron:
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Name: cameo-chevron
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Filename: cameo-chevron.pal
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AllowModifiers: false
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PaletteFromFile@effect:
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Name: effect
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Filename: temperat.pal
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@@ -65,4 +65,9 @@ Player:
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.unrestricted
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GlobalUpgradeManager:
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EnemyWatcher:
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VeteranProductionIconOverlay:
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Offset: 2, 2
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Image: cameo-chevron
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Sequence: idle
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Palette: cameo-chevron
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@@ -855,6 +855,10 @@ WEAP:
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Power:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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InfiltrateForSupportPower:
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Proxy: vehicles.upgraded
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FACT:
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Inherits: ^Building
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@@ -1080,6 +1084,10 @@ HPAD:
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RequiresPrerequisites: structures.germany
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Prerequisite: aircraft.germany
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ProvidesPrerequisite@buildingname:
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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InfiltrateForSupportPower:
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Proxy: aircraft.upgraded
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AFLD:
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Inherits: ^Building
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@@ -1185,6 +1193,10 @@ AFLD:
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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InfiltrateForSupportPower:
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Proxy: aircraft.upgraded
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POWR:
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Inherits: ^Building
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@@ -1352,6 +1364,10 @@ BARR:
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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InfiltrateForSupportPower:
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Proxy: barracks.upgraded
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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KENN:
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Inherits: ^Building
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@@ -1455,6 +1471,10 @@ TENT:
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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InfiltrateForSupportPower:
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Proxy: barracks.upgraded
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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FIX:
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Inherits: ^Building
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@@ -29,6 +29,8 @@ V2RL:
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WithAttackAnimation:
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AimSequence: aim
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ReloadPrefix: empty-
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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1TNK:
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Inherits: ^Tank
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@@ -67,6 +69,8 @@ V2RL:
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: 1TNK.Husk
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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2TNK:
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Inherits: ^Tank
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@@ -107,6 +111,8 @@ V2RL:
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HuskActor: 2TNK.Husk
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SelectionDecorations:
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VisualBounds: 28,28
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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3TNK:
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Inherits: ^Tank
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@@ -147,6 +153,8 @@ V2RL:
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HuskActor: 3TNK.Husk
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SelectionDecorations:
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VisualBounds: 28,28
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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4TNK:
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Inherits: ^Tank
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@@ -201,6 +209,8 @@ V2RL:
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DamageCooldown: 150
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SelectionDecorations:
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VisualBounds: 44,38,0,-4
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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ARTY:
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Inherits: ^Tank
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@@ -232,6 +242,8 @@ ARTY:
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Weapon: UnitExplode
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Chance: 75
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AutoTarget:
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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HARV:
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Inherits: ^Vehicle
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@@ -354,6 +366,8 @@ JEEP:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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APC:
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Inherits: ^Tank
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@@ -386,6 +400,8 @@ APC:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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MNLY.AP:
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Inherits: ^Tank
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@@ -569,6 +585,8 @@ TTNK:
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SelectionDecorations:
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VisualBounds: 30,30
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AutoTarget:
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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FTRK:
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Inherits: ^Vehicle
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@@ -604,6 +622,8 @@ FTRK:
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AutoTarget:
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SelectionDecorations:
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VisualBounds: 28,28
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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DTRK:
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Inherits: ^Vehicle
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@@ -668,6 +688,8 @@ CTNK:
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LocalYaw: -100
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AttackFrontal:
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PortableChrono:
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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QTNK:
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Inherits: ^Tank
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@@ -737,4 +759,6 @@ STNK:
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DetectCloaked:
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Range: 6
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-MustBeDestroyed:
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ProduceableWithLevel:
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Prerequisites: vehicles.upgraded
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@@ -382,6 +382,11 @@ rank:
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rank:
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Length: *
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cameo-chevron:
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idle:
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Length: *
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BlendMode: Additive
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atomic:
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up: atomicup
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Length: *
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@@ -41,6 +41,8 @@ UMAGON:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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CHAMSPY:
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Inherits: ^Soldier
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@@ -96,6 +98,8 @@ MUTANT:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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MWMN:
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Inherits: ^Soldier
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@@ -119,6 +123,8 @@ MWMN:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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MUTANT3:
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Inherits: ^Soldier
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@@ -142,6 +148,8 @@ MUTANT3:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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TRATOS:
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Inherits: ^Soldier
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@@ -641,6 +641,9 @@ CAARMR:
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HP: 800
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RenderBuilding:
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Palette: player
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ProvidesPrerequisite:
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Prerequisite: barracks.upgraded
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Capturable:
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CABHUT:
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Inherits: ^CivBuilding
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@@ -21,6 +21,8 @@ E2:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: throw
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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MEDIC:
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Inherits: ^Soldier
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@@ -81,6 +83,8 @@ JUMPJET:
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WithInfantryBody:
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AttackSequence: shoot
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-TakeCover:
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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GHOST:
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Inherits: ^Soldier
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@@ -117,4 +121,6 @@ GHOST:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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@@ -22,6 +22,8 @@ E3:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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CYBORG:
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Inherits: ^Cyborg
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@@ -53,6 +55,8 @@ CYBORG:
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Voice: Attack
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SelectionDecorations:
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VisualBounds: 16,31,0,-10
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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CYC2:
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Inherits: ^Cyborg
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@@ -86,6 +90,8 @@ CYC2:
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Voice: Attack
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SelectionDecorations:
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VisualBounds: 16,32,-1,-12
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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MHIJACK:
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Inherits: ^Soldier
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@@ -26,6 +26,8 @@ E1:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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ENGINEER:
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Inherits: ^Soldier
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Block a user