From 4ad0d1682ed80b859203fb9a3115fe383d2f78ac Mon Sep 17 00:00:00 2001 From: Curtis Shmyr Date: Tue, 23 Oct 2012 19:02:25 -0600 Subject: [PATCH] Improve ctnk health and damage vs heavy armor, reduce damage vs inf --- mods/ra/rules/vehicles.yaml | 2 +- mods/ra/weapons.yaml | 5 ++--- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index 78946b1306..7a1559fdc9 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -619,7 +619,7 @@ CTNK: Selectable: Bounds: 28,28 Health: - HP: 200 + HP: 260 Armor: Type: Light Mobile: diff --git a/mods/ra/weapons.yaml b/mods/ra/weapons.yaml index e7662672e4..bc32b258e7 100644 --- a/mods/ra/weapons.yaml +++ b/mods/ra/weapons.yaml @@ -1283,13 +1283,12 @@ ChronoTusk: Warhead: Spread: 3 Versus: - None: 50% + None: 25% Wood: 75% Light: 75% - Heavy: 75% Concrete: 50% Explosion: med_explosion WaterExplosion: med_splash InfDeath: 4 SmudgeType: Crater - Damage: 20 + Damage: 30