more infantry tweaks; sidebar mouseover shows desc & prices now
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@@ -15,6 +15,7 @@ namespace OpenRa.Game
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Player player;
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SpriteRenderer spriteRenderer, clockRenderer;
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Renderer renderer;
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Sprite blank;
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Animation ready;
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Animation cantBuild;
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@@ -35,7 +36,10 @@ namespace OpenRa.Game
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public Sidebar( Renderer renderer, Player player )
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{
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this.player = player;
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this.renderer = renderer;
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region = GRegion.Create(Game.viewport, DockStyle.Right, 128, Paint, MouseHandler);
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region.UseScissor = false;
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region.AlwaysWantMovement = true;
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Game.viewport.AddRegion( region );
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spriteRenderer = new SpriteRenderer(renderer, false);
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clockRenderer = new SpriteRenderer(renderer, true);
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@@ -158,6 +162,24 @@ namespace OpenRa.Game
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spriteRenderer.Flush();
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clockRenderer.Flush();
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if (mouseOverItem != null)
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{
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/* draw the sidebar help for this item */
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/* todo: draw a solid background of the appropriate color */
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var ui = Rules.UnitInfo[mouseOverItem.Tag];
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var text = string.Format(ui.Cost > 0 ? "{0} ($ {1})" : "{0}", /* abilities! */
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ui.Description, ui.Cost);
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var size = renderer.MeasureText(text);
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var pos = region.Position + mouseOverItem.location.ToInt2() -new int2(size.X+ 10, 0);
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renderer.DrawText( text, pos + new int2(0,-1), Color.Black );
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renderer.DrawText(text, pos + new int2(0, 1), Color.Black);
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renderer.DrawText(text, pos + new int2(1, 0), Color.Black);
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renderer.DrawText(text, pos + new int2(-1, 0), Color.Black);
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renderer.DrawText(text, pos , Color.White);
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}
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}
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public SidebarItem GetItem(float2 point)
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@@ -174,10 +196,13 @@ namespace OpenRa.Game
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return group != "Building";
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}
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SidebarItem mouseOverItem;
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void MouseHandler(MouseInput mi)
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{
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var point = mi.Location.ToFloat2();
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var item = GetItem( point );
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mouseOverItem = item;
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if( item == null )
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return;
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