Fix the wrong cursor being used for AttackMedic when out of range

This commit is contained in:
ScottNZ
2014-04-05 15:21:42 +13:00
parent f6dd2c2c68
commit 4ae72f5f5d
3 changed files with 4 additions and 0 deletions

View File

@@ -268,6 +268,7 @@ REPAIR:
Weapon: Repair
AttackMedic:
Cursor: repair
OutsideRangeCursor: repair
RenderSprites:
RenderVoxels:
WithVoxelBody: