Fix the wrong cursor being used for AttackMedic when out of range

This commit is contained in:
ScottNZ
2014-04-05 15:21:42 +13:00
parent f6dd2c2c68
commit 4ae72f5f5d
3 changed files with 4 additions and 0 deletions

View File

@@ -106,6 +106,7 @@ MEDIC:
Weapon: Heal Weapon: Heal
AttackMedic: AttackMedic:
Cursor: ability Cursor: ability
OutsideRangeCursor: ability
Passenger: Passenger:
PipType: Blue PipType: Blue
-AutoTarget: -AutoTarget:

View File

@@ -303,6 +303,7 @@ MEDI:
Weapon: Heal Weapon: Heal
AttackMedic: AttackMedic:
Cursor: heal Cursor: heal
OutsideRangeCursor: heal
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-RenderInfantry: -RenderInfantry:
@@ -338,6 +339,7 @@ MECH:
Weapon: Repair Weapon: Repair
AttackMedic: AttackMedic:
Cursor: repair Cursor: repair
OutsideRangeCursor: repair
Captures: Captures:
CaptureTypes: husk CaptureTypes: husk
TakeCover: TakeCover:

View File

@@ -268,6 +268,7 @@ REPAIR:
Weapon: Repair Weapon: Repair
AttackMedic: AttackMedic:
Cursor: repair Cursor: repair
OutsideRangeCursor: repair
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody: