Fix the wrong cursor being used for AttackMedic when out of range
This commit is contained in:
@@ -106,6 +106,7 @@ MEDIC:
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Weapon: Heal
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Weapon: Heal
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AttackMedic:
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AttackMedic:
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Cursor: ability
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Cursor: ability
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OutsideRangeCursor: ability
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Passenger:
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Passenger:
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PipType: Blue
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PipType: Blue
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-AutoTarget:
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-AutoTarget:
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@@ -303,6 +303,7 @@ MEDI:
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Weapon: Heal
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Weapon: Heal
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AttackMedic:
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AttackMedic:
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Cursor: heal
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Cursor: heal
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OutsideRangeCursor: heal
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TakeCover:
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TakeCover:
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-AutoTarget:
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-AutoTarget:
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-RenderInfantry:
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-RenderInfantry:
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@@ -338,6 +339,7 @@ MECH:
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Weapon: Repair
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Weapon: Repair
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AttackMedic:
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AttackMedic:
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Cursor: repair
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Cursor: repair
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OutsideRangeCursor: repair
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Captures:
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Captures:
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CaptureTypes: husk
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CaptureTypes: husk
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TakeCover:
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TakeCover:
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@@ -268,6 +268,7 @@ REPAIR:
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Weapon: Repair
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Weapon: Repair
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AttackMedic:
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AttackMedic:
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Cursor: repair
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Cursor: repair
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OutsideRangeCursor: repair
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RenderSprites:
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RenderSprites:
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RenderVoxels:
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RenderVoxels:
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WithVoxelBody:
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WithVoxelBody:
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