tied into renderer
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@@ -3,12 +3,14 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.GameRules;
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using IjwFramework.Types;
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using OpenRa.Game.Graphics;
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namespace OpenRa.Game
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{
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class Bullet
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{
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readonly Player Owner;
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public readonly Player Owner;
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readonly Actor FiredBy;
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readonly WeaponInfo Weapon;
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readonly ProjectileInfo Projectile;
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@@ -30,5 +32,6 @@ namespace OpenRa.Game
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}
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public void Tick(Game game, int dt) { /* todo */ }
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public IEnumerable<Pair<Sprite, float2>> Render() { yield break; }
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}
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}
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