#289 lobby title should show servername -- fixed
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@@ -62,6 +62,7 @@ namespace OpenRA.Network
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public class Global
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{
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public string ServerName;
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public string Map;
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public string[] Mods = { "ra" }; // mod names
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public int OrderLatency = 3;
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@@ -64,6 +64,7 @@ namespace OpenRA.Server
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lobbyInfo.GlobalSettings.RandomSeed = randomSeed;
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lobbyInfo.GlobalSettings.Map = map;
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lobbyInfo.GlobalSettings.AllowCheats = settings.Server.AllowCheats;
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lobbyInfo.GlobalSettings.ServerName = settings.Server.Name;
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LoadMap(); // populates the Session's slots, too.
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@@ -180,6 +180,9 @@ namespace OpenRA.Widgets.Delegates
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if (MapUid == orderManager.LobbyInfo.GlobalSettings.Map) return;
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MapUid = orderManager.LobbyInfo.GlobalSettings.Map;
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Map = Game.modData.AvailableMaps[MapUid];
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var title = Widget.RootWidget.GetWidget<LabelWidget>("LOBBY_TITLE");
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title.Text = "OpenRA Multiplayer Lobby - " + orderManager.LobbyInfo.GlobalSettings.ServerName;
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}
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bool hasJoined = false;
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