sight moved to Unit/Building
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@@ -15,6 +15,7 @@ namespace OpenRa.Game.Traits
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public readonly ArmorType Armor = ArmorType.none;
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public readonly bool Crewed = false; // replace with trait?
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public readonly int InitialFacing = 128;
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public readonly int Sight = 0;
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}
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class BuildingInfo : OwnedActorInfo, ITraitInfo
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