use pre-multiplied alpha for cloak effects
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@@ -524,7 +524,8 @@ SNIPER:
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CloakDelay: 120
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CloakSound:
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UncloakSound:
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UncloakOnMove: yes
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UncloakOnMove: true
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IsPlayerPalette: true
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DetectCloaked:
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Range: 6
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-MustBeDestroyed:
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@@ -26,8 +26,8 @@
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@cloak:
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Name: cloak
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PaletteFromRGBA@submerged:
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Name: submerged
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R: 0
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G: 0
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B: 0
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@@ -65,6 +65,10 @@
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PlayerColorPalette:
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BasePalette: player
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RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
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PaletteFromPlayerPaletteWithAlpha@cloak:
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BaseName: cloak
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BasePalette: player
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Alpha: 0.55
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PlayerHighlightPalette:
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MenuPaletteEffect:
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RotationPaletteEffect@defaultwater:
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@@ -34,6 +34,7 @@ SS:
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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WhileCloakedUpgrades: underwater
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Palette: submerged
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Armament:
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Weapon: TorpTube
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LocalOffset: 0,-171,0, 0,171,0
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@@ -88,6 +89,7 @@ MSUB:
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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WhileCloakedUpgrades: underwater
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Palette: submerged
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Armament:
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Weapon: SubMissile
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LocalOffset: 0,-171,0, 0,171,0
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@@ -561,6 +561,7 @@ HBOX:
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Cloak:
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InitialDelay: 125
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CloakDelay: 60
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IsPlayerPalette: true
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Turreted:
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ROT: 255
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-QuantizeFacingsFromSequence:
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@@ -740,6 +740,7 @@ STNK:
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CloakDelay: 250
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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IsPlayerPalette: true
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DetectCloaked:
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Range: 6
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-MustBeDestroyed:
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