use pre-multiplied alpha for cloak effects

This commit is contained in:
Matthias Mailänder
2015-08-08 19:02:03 +02:00
parent 4bc8a60fb9
commit 4b1bedd7dd
11 changed files with 32 additions and 18 deletions

View File

@@ -103,6 +103,7 @@
UpgradeMinEnabledLevel: 1
InitialDelay: 0
CloakDelay: 90
IsPlayerPalette: true
^Building:
Inherits: ^BasicBuilding
@@ -208,6 +209,7 @@
UpgradeMinEnabledLevel: 1
InitialDelay: 0
CloakDelay: 90
IsPlayerPalette: true
MustBeDestroyed:
^BuildingPlug:
@@ -307,6 +309,7 @@
UpgradeMinEnabledLevel: 1
InitialDelay: 0
CloakDelay: 90
IsPlayerPalette: true
^Soldier:
Inherits: ^Infantry
@@ -406,6 +409,7 @@
UpgradeMinEnabledLevel: 1
InitialDelay: 0
CloakDelay: 90
IsPlayerPalette: true
MustBeDestroyed:
RenderSprites:
ThrowsShrapnel:

View File

@@ -63,12 +63,6 @@
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
@@ -110,6 +104,10 @@
PlayerColorPalette:
BasePalette: player
RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
PaletteFromPlayerPaletteWithAlpha@cloak:
BaseName: cloak
BasePalette: player
Alpha: 0.55
PlayerHighlightPalette:
MenuPaletteEffect: