Reorganize actor and smudge loading.
The actor and smudge definitions are now stored as raw MiniYamlNodes in the map. It is now the responsibility of the consumers to parse these into real objects.
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@@ -249,7 +249,6 @@
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<Compile Include="FileSystem\ZipFile.cs" />
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<Compile Include="FileSystem\BigFile.cs" />
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<Compile Include="Map\PlayerReference.cs" />
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<Compile Include="Map\SmudgeReference.cs" />
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<Compile Include="Map\TileReference.cs" />
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<Compile Include="Map\TileSet.cs" />
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<Compile Include="FieldLoader.cs" />
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