Reorganize actor and smudge loading.

The actor and smudge definitions are now stored
as raw MiniYamlNodes in the map.  It is now the
responsibility of the consumers to parse these
into real objects.
This commit is contained in:
Paul Chote
2015-04-03 19:23:41 +01:00
parent ea679d4557
commit 4b1f541f34
14 changed files with 104 additions and 132 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Lint
{
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
{
var actorTypes = map.Actors.Value.Values.Select(a => a.Type);
var actorTypes = map.ActorDefinitions.Select(a => a.Value.Value);
foreach (var actor in actorTypes)
if (!map.Rules.Actors.Keys.Contains(actor.ToLowerInvariant()))
emitError("Actor {0} is not defined by any rule.".F(actor));

View File

@@ -789,7 +789,7 @@ namespace OpenRA.Mods.Common.Server
int spawnPoint;
if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint)
|| spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length)
|| spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Value.Length)
{
Log.Write("server", "Invalid spawn point: {0}", parts[1]);
return true;

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
public void WorldLoaded(World world, WorldRenderer wr)
{
var spawns = world.Map.GetSpawnPoints();
var spawns = world.Map.SpawnPoints.Value;
var taken = world.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0 && c.Slot != null)
.Select(c => spawns[c.SpawnPoint - 1]).ToList();
var available = spawns.Except(taken).ToList();

View File

@@ -72,16 +72,27 @@ namespace OpenRA.Mods.Common.Traits
}
// Add map smudges
foreach (var s in w.Map.Smudges.Value.Where(s => smudges.ContainsKey(s.Type)))
foreach (var s in w.Map.SmudgeDefinitions)
{
var name = s.Key;
var vals = name.Split(' ');
var type = vals[0];
if (!smudges.ContainsKey(type))
continue;
var loc = vals[1].Split(',');
var cell = new CPos(Exts.ParseIntegerInvariant(loc[0]), Exts.ParseIntegerInvariant(loc[1]));
var depth = Exts.ParseIntegerInvariant(vals[2]);
var smudge = new Smudge
{
Type = s.Type,
Depth = s.Depth,
Sprite = smudges[s.Type][s.Depth]
Type = type,
Depth = depth,
Sprite = smudges[type][depth]
};
tiles.Add((CPos)s.Location, smudge);
tiles.Add(cell, smudge);
}
}

View File

@@ -25,17 +25,19 @@ namespace OpenRA.Mods.Common.Traits
public void WorldLoaded(World world, WorldRenderer wr)
{
foreach (var actorReference in world.Map.Actors.Value)
foreach (var kv in world.Map.ActorDefinitions)
{
var actorReference = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
// if there is no real player associated, dont spawn it.
var ownerName = actorReference.Value.InitDict.Get<OwnerInit>().PlayerName;
var ownerName = actorReference.InitDict.Get<OwnerInit>().PlayerName;
if (!world.Players.Any(p => p.InternalName == ownerName))
continue;
var initDict = actorReference.Value.InitDict;
var initDict = actorReference.InitDict;
initDict.Add(new SkipMakeAnimsInit());
var actor = world.CreateActor(actorReference.Value.Type, initDict);
Actors[actorReference.Key] = actor;
var actor = world.CreateActor(actorReference.Type, initDict);
Actors[kv.Key] = actor;
LastMapActorID = actor.ActorID;
}
}

View File

@@ -150,8 +150,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
map.MapSize = new int2(mapSize, mapSize);
map.Bounds = Rectangle.FromLTRB(offsetX, offsetY, offsetX + width, offsetY + height);
map.Smudges = Exts.Lazy(() => new List<SmudgeReference>());
map.Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>());
map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(TileShape.Rectangle, size));
map.MapTiles = Exts.Lazy(() => new CellLayer<TerrainTile>(TileShape.Rectangle, size));
@@ -190,26 +188,28 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
if (kv.First <= 7)
{
var a = new ActorReference("mpspawn")
var ar = new ActorReference("mpspawn")
{
new LocationInit((CPos)kv.Second),
new OwnerInit("Neutral")
};
map.Actors.Value.Add("Actor" + map.Actors.Value.Count.ToString(), a);
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
else
{
var a = new ActorReference("waypoint")
var ar = new ActorReference("waypoint")
{
new LocationInit((CPos)kv.Second),
new OwnerInit("Neutral")
};
map.Actors.Value.Add("waypoint" + kv.First, a);
map.ActorDefinitions.Add(new MiniYamlNode("waypoint" + kv.First, ar.Save()));
}
}
// Create default player definitions only if there are no players to import
mapPlayers = new MapPlayers(map.Rules, (players.Count == 0) ? map.GetSpawnPoints().Length : 0);
mapPlayers = new MapPlayers(map.Rules, (players.Count == 0) ? map.SpawnPoints.Value.Length : 0);
foreach (var p in players)
LoadPlayer(file, p, legacyMapFormat == IniMapFormat.RedAlert);
map.PlayerDefinitions = mapPlayers.ToMiniYaml();
@@ -295,12 +295,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (o != 255 && overlayActorMapping.ContainsKey(redAlertOverlayNames[o]))
{
map.Actors.Value.Add("Actor" + actorCount++,
new ActorReference(overlayActorMapping[redAlertOverlayNames[o]])
{
new LocationInit(cell),
new OwnerInit("Neutral")
});
var ar = new ActorReference(overlayActorMapping[redAlertOverlayNames[o]])
{
new LocationInit(cell),
new OwnerInit("Neutral")
};
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
}
}
@@ -315,12 +316,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var kv in terrain)
{
var loc = Exts.ParseIntegerInvariant(kv.Key);
map.Actors.Value.Add("Actor" + actorCount++,
new ActorReference(kv.Value.ToLowerInvariant())
{
new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
new OwnerInit("Neutral")
});
var ar = new ActorReference(kv.Value.ToLowerInvariant())
{
new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
new OwnerInit("Neutral")
};
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
}
@@ -355,12 +357,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);
if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
map.Actors.Value.Add("Actor" + actorCount++,
new ActorReference(overlayActorMapping[kv.Value.ToLower()])
{
new LocationInit(cell),
new OwnerInit("Neutral")
});
{
var ar = new ActorReference(overlayActorMapping[kv.Value.ToLower()])
{
new LocationInit(cell),
new OwnerInit("Neutral")
};
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
}
}
@@ -373,12 +378,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var kv in terrain)
{
var loc = Exts.ParseIntegerInvariant(kv.Key);
map.Actors.Value.Add("Actor" + actorCount++,
new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
{
new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
new OwnerInit("Neutral")
});
var ar = new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
{
new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
new OwnerInit("Neutral")
};
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
}
@@ -420,7 +426,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (!rules.Actors.ContainsKey(parts[1].ToLowerInvariant()))
errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
else
map.Actors.Value.Add("Actor" + actorCount++, actor);
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, actor.Save()));
}
catch (Exception)
{
@@ -436,7 +442,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
// loc=type,loc,depth
var parts = s.Value.Split(',');
var loc = Exts.ParseIntegerInvariant(parts[1]);
map.Smudges.Value.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % mapSize, loc / mapSize), Exts.ParseIntegerInvariant(parts[2])));
var key = "{0} {1},{2} {3}".F(parts[0].ToLowerInvariant(), loc % mapSize, loc / mapSize, Exts.ParseIntegerInvariant(parts[2]));
map.SmudgeDefinitions.Add(new MiniYamlNode(key, ""));
}
}