Reorganize actor and smudge loading.
The actor and smudge definitions are now stored as raw MiniYamlNodes in the map. It is now the responsibility of the consumers to parse these into real objects.
This commit is contained in:
@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Lint
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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var actorTypes = map.Actors.Value.Values.Select(a => a.Type);
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var actorTypes = map.ActorDefinitions.Select(a => a.Value.Value);
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foreach (var actor in actorTypes)
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if (!map.Rules.Actors.Keys.Contains(actor.ToLowerInvariant()))
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emitError("Actor {0} is not defined by any rule.".F(actor));
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@@ -789,7 +789,7 @@ namespace OpenRA.Mods.Common.Server
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int spawnPoint;
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if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint)
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|| spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length)
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|| spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Value.Length)
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{
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Log.Write("server", "Invalid spawn point: {0}", parts[1]);
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return true;
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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var spawns = world.Map.GetSpawnPoints();
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var spawns = world.Map.SpawnPoints.Value;
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var taken = world.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0 && c.Slot != null)
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.Select(c => spawns[c.SpawnPoint - 1]).ToList();
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var available = spawns.Except(taken).ToList();
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@@ -72,16 +72,27 @@ namespace OpenRA.Mods.Common.Traits
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}
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// Add map smudges
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foreach (var s in w.Map.Smudges.Value.Where(s => smudges.ContainsKey(s.Type)))
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foreach (var s in w.Map.SmudgeDefinitions)
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{
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var name = s.Key;
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var vals = name.Split(' ');
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var type = vals[0];
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if (!smudges.ContainsKey(type))
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continue;
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var loc = vals[1].Split(',');
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var cell = new CPos(Exts.ParseIntegerInvariant(loc[0]), Exts.ParseIntegerInvariant(loc[1]));
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var depth = Exts.ParseIntegerInvariant(vals[2]);
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var smudge = new Smudge
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{
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Type = s.Type,
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Depth = s.Depth,
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Sprite = smudges[s.Type][s.Depth]
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Type = type,
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Depth = depth,
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Sprite = smudges[type][depth]
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};
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tiles.Add((CPos)s.Location, smudge);
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tiles.Add(cell, smudge);
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}
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}
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@@ -25,17 +25,19 @@ namespace OpenRA.Mods.Common.Traits
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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foreach (var actorReference in world.Map.Actors.Value)
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foreach (var kv in world.Map.ActorDefinitions)
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{
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var actorReference = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
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// if there is no real player associated, dont spawn it.
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var ownerName = actorReference.Value.InitDict.Get<OwnerInit>().PlayerName;
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var ownerName = actorReference.InitDict.Get<OwnerInit>().PlayerName;
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if (!world.Players.Any(p => p.InternalName == ownerName))
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continue;
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var initDict = actorReference.Value.InitDict;
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var initDict = actorReference.InitDict;
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initDict.Add(new SkipMakeAnimsInit());
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var actor = world.CreateActor(actorReference.Value.Type, initDict);
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Actors[actorReference.Key] = actor;
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var actor = world.CreateActor(actorReference.Type, initDict);
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Actors[kv.Key] = actor;
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LastMapActorID = actor.ActorID;
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}
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}
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@@ -150,8 +150,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
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map.MapSize = new int2(mapSize, mapSize);
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map.Bounds = Rectangle.FromLTRB(offsetX, offsetY, offsetX + width, offsetY + height);
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map.Smudges = Exts.Lazy(() => new List<SmudgeReference>());
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map.Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>());
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map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(TileShape.Rectangle, size));
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map.MapTiles = Exts.Lazy(() => new CellLayer<TerrainTile>(TileShape.Rectangle, size));
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@@ -190,26 +188,28 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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if (kv.First <= 7)
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{
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var a = new ActorReference("mpspawn")
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var ar = new ActorReference("mpspawn")
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{
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new LocationInit((CPos)kv.Second),
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new OwnerInit("Neutral")
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};
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map.Actors.Value.Add("Actor" + map.Actors.Value.Count.ToString(), a);
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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}
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else
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{
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var a = new ActorReference("waypoint")
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var ar = new ActorReference("waypoint")
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{
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new LocationInit((CPos)kv.Second),
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new OwnerInit("Neutral")
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};
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map.Actors.Value.Add("waypoint" + kv.First, a);
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map.ActorDefinitions.Add(new MiniYamlNode("waypoint" + kv.First, ar.Save()));
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}
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}
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// Create default player definitions only if there are no players to import
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mapPlayers = new MapPlayers(map.Rules, (players.Count == 0) ? map.GetSpawnPoints().Length : 0);
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mapPlayers = new MapPlayers(map.Rules, (players.Count == 0) ? map.SpawnPoints.Value.Length : 0);
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foreach (var p in players)
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LoadPlayer(file, p, legacyMapFormat == IniMapFormat.RedAlert);
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map.PlayerDefinitions = mapPlayers.ToMiniYaml();
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@@ -295,12 +295,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (o != 255 && overlayActorMapping.ContainsKey(redAlertOverlayNames[o]))
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{
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map.Actors.Value.Add("Actor" + actorCount++,
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new ActorReference(overlayActorMapping[redAlertOverlayNames[o]])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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});
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var ar = new ActorReference(overlayActorMapping[redAlertOverlayNames[o]])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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};
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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}
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}
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}
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@@ -315,12 +316,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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foreach (var kv in terrain)
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{
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var loc = Exts.ParseIntegerInvariant(kv.Key);
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map.Actors.Value.Add("Actor" + actorCount++,
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new ActorReference(kv.Value.ToLowerInvariant())
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{
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new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
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new OwnerInit("Neutral")
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});
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var ar = new ActorReference(kv.Value.ToLowerInvariant())
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{
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new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
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new OwnerInit("Neutral")
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};
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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}
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}
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@@ -355,12 +357,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
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map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);
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if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
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map.Actors.Value.Add("Actor" + actorCount++,
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new ActorReference(overlayActorMapping[kv.Value.ToLower()])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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});
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{
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var ar = new ActorReference(overlayActorMapping[kv.Value.ToLower()])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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};
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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}
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}
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}
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@@ -373,12 +378,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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foreach (var kv in terrain)
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{
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var loc = Exts.ParseIntegerInvariant(kv.Key);
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map.Actors.Value.Add("Actor" + actorCount++,
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new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
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{
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new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
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new OwnerInit("Neutral")
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});
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var ar = new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
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{
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new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
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new OwnerInit("Neutral")
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};
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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}
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}
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@@ -420,7 +426,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (!rules.Actors.ContainsKey(parts[1].ToLowerInvariant()))
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errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
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else
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map.Actors.Value.Add("Actor" + actorCount++, actor);
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, actor.Save()));
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}
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catch (Exception)
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{
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@@ -436,7 +442,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// loc=type,loc,depth
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var parts = s.Value.Split(',');
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var loc = Exts.ParseIntegerInvariant(parts[1]);
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map.Smudges.Value.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % mapSize, loc / mapSize), Exts.ParseIntegerInvariant(parts[2])));
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var key = "{0} {1},{2} {3}".F(parts[0].ToLowerInvariant(), loc % mapSize, loc / mapSize, Exts.ParseIntegerInvariant(parts[2]));
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map.SmudgeDefinitions.Add(new MiniYamlNode(key, ""));
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}
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}
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