diff --git a/CHANGELOG b/CHANGELOG index e0e5c759eb..7131476005 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,9 +1,26 @@ NEW: Engine: Removed mouse capture while composing text in chat - All Mods: + Allow classic left-click mouse orders (optional) + Asynchronous loading of minimaps in the map chooser dialog + Fix bots being able to become admin status on dedicated servers + Spawnpoint map tooltips now display players name in lobby + Fixed word wrap when chatting ingame + Added a tooltip that shows provided and drained power + Allow MOTD to be fetched from file for dedicated servers + Changed scroll velocity in map chooser to be better suited for mouse scrolling + Fixed grounded airplane not landing properly when ordered to another airstrip or service depot + Added per player shrouds (units can't shoot enemies covered in unexplored terrain) + Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation + Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds + Editor: Map editor now saves and loads from OpenRA user folder Fixed map editor failing to import legacy maps + Template categories are now ordered by what is specified in the tileset yaml + Added terrain category types to RA Snow tileset + Fixed terrain categories for two river tiles in RA Temperat + Add terrain category types to RA desert tileset + Fixed wrong palette remapping for neutral buildings Red Alert: Added Allies03 mission Added Allies04 mission @@ -12,9 +29,8 @@ NEW: Allies02 mission - can build medic and spy at captured barracks Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt Fixed graphics for craters for Snow maps (art by MrFibble) - Ice Floe actors work in maps now - "Mud" added back into the game - Reworked Volkov's sounds + Ice Floe actors work in maps now (sequences were missing) + Brought back music track "Mud" into the playlist Balance: Added missing line of sight for Chronotank Chronotank damage upped from 20 to 30 per rocket and damage improved vs heavy armor @@ -22,11 +38,14 @@ NEW: Demo truck health from 110 to 50 Demo truck speed from 8 to 6 Disguised spies are now invisible under enemy GPS - Volkov's Armor reworked - Heroes are now limited to one per player - Replaced supply truck SHP with aftermath supply truck SHP (it has a shadow) + Heroes and missile silos are now limited to one per player + Volkov got a new armor type: cybernetic for individual balancing + More health points for Volkov to make him the 4tnk equivalent of infantry + Medics can't heal Volkov, send him to repair pad or mechanic instead + Dogs can't eat Volkov and tanks need two attempts to crush him + Reworked Volkov death sounds/dieing animations (Cyborg version from German RA) + Replaced supply truck graphics with aftermath SHP which has a shadow (via Arda) Added hotkeys for aircraft, vehicles, ships, infantry - Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds Fixed broken shadows on GPS dot Fixed Chronotank teleport causing a desync Fixed replay crash when a Chronotank tries to teleport @@ -39,10 +58,30 @@ NEW: Added in-game player statistics for observers Added support for map difficulties Oil derricks are now repairable by engineers + Added new map: "Bad Neighbors" (Nukem) + Renamed airstrip to airfield in tooltip. + Don't remap civilian buildings/fields in-game. C&C: Corrected music.yaml track titles + Fix wrong civilian field remapping in-game Dune 2000: - Fixed crash when attack-moving medics + Merged the Rounded Edges Mod by Jes and Bellator: + Bibs have been removed + Building offset and selection boxes adapted + Units and turrets leave husks + Siege tank barrel won't rotate anymore + AI capable of building all units using all queues + Bullet traces + Windtrap and IX Research building animations + New unit balance (mix of Dune II, Dune 2000 and Red Alert) + Repair pad animation + No more obsessive "silos needed" + Defense building queue → heavy armor queue + Medics (using thumper graphics) + No buildable aircrafts anymore + Harvesting has been slowed down + Replace blank shellmap with random multiplayer stills + Starport requires energy to operate 20121019: Engine: