Update D2k decorations.
This commit is contained in:
@@ -54,6 +54,8 @@ concreteb:
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construction_yard:
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Inherits: ^Building
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Inherits@PRIMARY: ^PrimaryBuilding
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Inherits@UPGRADEABLE: ^Upgradeable
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Buildable:
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Description: Produces structures.
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-DamagedByTerrain:
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@@ -103,26 +105,10 @@ construction_yard:
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RequiresCondition: !build-incomplete
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Palette: d2k
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionQueues: Building
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SelectionNotification: PrimaryBuildingSelected
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ProvidesPrerequisite@buildingname:
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GrantConditionOnPrerequisite:
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GrantConditionOnPrerequisite@UPGRADEABLE:
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Prerequisites: upgrade.conyard
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Condition: stardecoration
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WithDecoration@upgraded:
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RequiresSelection: true
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Image: pips
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Sequence: tag-upgraded
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ReferencePoint: Top, Right
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ZOffset: 256
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RequiresCondition: stardecoration
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WithTextDecoration@primary:
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RequiresSelection: true
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Text: PRIMARY
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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RevealOnDeath:
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Radius: 5c768
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@@ -174,6 +160,8 @@ wind_trap:
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barracks:
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Inherits: ^Building
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Inherits@PRIMARY: ^PrimaryBuilding
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Inherits@UPGRADEABLE: ^Upgradeable
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Buildable:
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Prerequisites: wind_trap
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Queue: Building
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@@ -211,9 +199,7 @@ barracks:
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Production:
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Produces: Infantry, Upgrade
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionQueues: Infantry
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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ProvidesPrerequisite@atreides:
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@@ -236,22 +222,8 @@ barracks:
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corrino: barracks.harkonnen
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WithBuildingBib:
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ProvidesPrerequisite@buildingname:
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GrantConditionOnPrerequisite:
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GrantConditionOnPrerequisite@UPGRADEABLE:
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Prerequisites: upgrade.barracks
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Condition: stardecoration
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WithDecoration@upgraded:
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RequiresSelection: true
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Image: pips
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Sequence: tag-upgraded
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ReferencePoint: Top, Right
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ZOffset: 256
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RequiresCondition: stardecoration
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WithTextDecoration@primary:
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RequiresSelection: true
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Text: PRIMARY
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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RevealOnDeath:
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Radius: 3c768
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@@ -293,8 +265,6 @@ refinery:
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DockOffset: 2,1
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TickRate: 20
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StoresResources:
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PipColor: green
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PipCount: 10
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Capacity: 2000
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CustomSellValue:
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Value: 500
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@@ -320,6 +290,11 @@ refinery:
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Power:
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Amount: -75
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ProvidesPrerequisite@buildingname:
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WithResourceStoragePipsDecoration:
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Position: BottomLeft
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Margin: 1, 4
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RequiresSelection: true
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PipCount: 10
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silo:
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Inherits: ^Building
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@@ -356,8 +331,6 @@ silo:
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WithResourceLevelSpriteBody:
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Sequence: stages
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StoresResources:
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PipColor: green
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PipCount: 5
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Capacity: 2000
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-SpawnActorsOnSell:
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Power:
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@@ -370,9 +343,16 @@ silo:
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Range: 2c0, 5c0
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RevealOnDeath:
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Radius: 2c768
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WithResourceStoragePipsDecoration:
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Position: BottomLeft
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Margin: 1, 4
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RequiresSelection: true
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PipCount: 5
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light_factory:
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Inherits: ^Building
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Inherits@PRIMARY: ^PrimaryBuilding
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Inherits@UPGRADEABLE: ^Upgradeable
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Buildable:
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Prerequisites: refinery
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Queue: Building
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@@ -423,9 +403,7 @@ light_factory:
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Production:
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Produces: Vehicle, Upgrade
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionQueues: Vehicle
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Vehicle
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ProvidesPrerequisite@atreides:
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@@ -446,25 +424,13 @@ light_factory:
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ProvidesPrerequisite@buildingname:
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Power:
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Amount: -125
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GrantConditionOnPrerequisite:
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GrantConditionOnPrerequisite@UPGRADEABLE:
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Prerequisites: upgrade.light
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Condition: stardecoration
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WithDecoration@upgraded:
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RequiresSelection: true
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Image: pips
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Sequence: tag-upgraded
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ReferencePoint: Top, Right
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ZOffset: 256
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RequiresCondition: stardecoration
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WithTextDecoration@primary:
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RequiresSelection: true
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Text: PRIMARY
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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heavy_factory:
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Inherits: ^Building
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Inherits@PRIMARY: ^PrimaryBuilding
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Inherits@UPGRADEABLE: ^Upgradeable
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Buildable:
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Prerequisites: refinery
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Queue: Building
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@@ -504,9 +470,7 @@ heavy_factory:
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Production:
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Produces: Armor, Upgrade
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionQueues: Armor
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Armor
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ProvidesPrerequisite@atreides:
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@@ -549,22 +513,8 @@ heavy_factory:
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Power:
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Amount: -150
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ProvidesPrerequisite@buildingname:
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GrantConditionOnPrerequisite:
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GrantConditionOnPrerequisite@UPGRADEABLE:
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Prerequisites: upgrade.heavy
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Condition: stardecoration
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WithDecoration@upgraded:
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RequiresSelection: true
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Image: pips
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Sequence: tag-upgraded
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ReferencePoint: Top, Right
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ZOffset: 256
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RequiresCondition: stardecoration
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WithTextDecoration@primary:
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RequiresSelection: true
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Text: PRIMARY
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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outpost:
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Inherits: ^Building
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@@ -618,6 +568,7 @@ outpost:
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starport:
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Inherits: ^Building
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Inherits@PRIMARY: ^PrimaryBuilding
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Tooltip:
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Name: Starport
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Buildable:
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@@ -672,9 +623,7 @@ starport:
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ProductionBar:
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ProductionType: Starport
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionQueues: Starport
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SelectionNotification: PrimaryBuildingSelected
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ProvidesPrerequisite@atreides:
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Prerequisite: starport.atreides
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Factions: atreides
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@@ -696,12 +645,6 @@ starport:
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Power:
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Amount: -150
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ProvidesPrerequisite@buildingname:
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WithTextDecoration@primary:
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RequiresSelection: true
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Text: PRIMARY
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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wall:
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Inherits@1: ^SpriteActor
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@@ -919,6 +862,8 @@ repair_pad:
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high_tech_factory:
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Inherits: ^Building
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Inherits@PRIMARY: ^PrimaryBuilding
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Inherits@UPGRADEABLE: ^Upgradeable
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Buildable:
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Prerequisites: outpost, ~techlevel.medium
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Queue: Building
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@@ -937,9 +882,7 @@ high_tech_factory:
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ProductionBar:
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ProductionType: Aircraft
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionQueues: Aircraft
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SelectionNotification: PrimaryBuildingSelected
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Exit:
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SpawnOffset: 0,0,728
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ExitCell: 0,0
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@@ -995,22 +938,8 @@ high_tech_factory:
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SupportPowerPaletteOrder: 10
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Power:
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Amount: -75
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GrantConditionOnPrerequisite:
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GrantConditionOnPrerequisite@UPGRADEABLE:
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Prerequisites: upgrade.hightech
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Condition: stardecoration
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WithDecoration@upgraded:
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RequiresSelection: true
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Image: pips
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Sequence: tag-upgraded
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ReferencePoint: Top, Right
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ZOffset: 256
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RequiresCondition: stardecoration
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WithTextDecoration@primary:
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RequiresSelection: true
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Text: PRIMARY
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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research_centre:
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Inherits: ^Building
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@@ -1064,6 +993,7 @@ research_centre:
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palace:
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Inherits: ^Building
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Inherits@PRIMARY: ^PrimaryBuilding
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Buildable:
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Prerequisites: research_centre, ~techlevel.high
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@@ -1127,14 +1057,8 @@ palace:
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Prerequisite: palace.sardaukar
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Factions: corrino
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PrimaryBuilding:
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PrimaryCondition: primary
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RequiresCondition: atreides || ordos
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SelectionNotification: PrimaryBuildingSelected
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WithTextDecoration@primary:
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RequiresSelection: true
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Text: PRIMARY
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary && (atreides || ordos)
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NukePower:
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Cursor: nuke
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