Fix palette issues with Oil Derricks and walls (fixes #501).
This commit is contained in:
40
OpenRA.Mods.Cnc/CncWaterPaletteRotation.cs
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40
OpenRA.Mods.Cnc/CncWaterPaletteRotation.cs
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@@ -0,0 +1,40 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Traits;
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.Cnc
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{
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class CncWaterPaletteRotationInfo : TraitInfo<CncWaterPaletteRotation> {}
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class CncWaterPaletteRotation : ITick, IPaletteModifier
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{
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float t = 0;
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public void Tick(Actor self)
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{
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t += .25f;
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}
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public void AdjustPalette(Dictionary<string,Palette> palettes)
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{
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// Only modify the terrain palette
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var pal = palettes["terrain"];
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var copy = (uint[])pal.Values.Clone();
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var rotate = (int)t % 7;
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for (int i = 0; i < 7; i++)
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pal.SetColor(0x20 + (rotate + i) % 7, copy[0x20 + i]);
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}
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}
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}
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@@ -67,6 +67,7 @@
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<Compile Include="WithFire.cs" />
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<Compile Include="Activities\HarvesterDockSequence.cs" />
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<Compile Include="TiberiumRefinery.cs" />
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<Compile Include="CncWaterPaletteRotation.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -15,20 +15,9 @@ using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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{
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class WaterPaletteRotationInfo : ITraitInfo
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{
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public readonly bool CncMode = false;
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public object Create(ActorInitializer init) { return new WaterPaletteRotation(CncMode); }
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}
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class WaterPaletteRotationInfo : TraitInfo<WaterPaletteRotation> {}
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class WaterPaletteRotation : ITick, IPaletteModifier
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{
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bool cncmode = false;
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public WaterPaletteRotation(bool cncmode)
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{
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this.cncmode = cncmode;
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}
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float t = 0;
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public void Tick(Actor self)
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{
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@@ -46,12 +35,7 @@ namespace OpenRA.Mods.RA
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var copy = (uint[])pal.Value.Values.Clone();
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var rotate = (int)t % 7;
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for (int i = 0; i < 7; i++)
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{
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if (cncmode)
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pal.Value.SetColor(0x20 + (rotate + i) % 7, copy[0x20 + i]);
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else
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pal.Value.SetColor(0x60 + (rotate + i) % 7, copy[0x60 + i]);
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}
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pal.Value.SetColor(0x60 + (rotate + i) % 7, copy[0x60 + i]);
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}
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}
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}
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@@ -257,7 +257,7 @@
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Priority: 1
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: terrain
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Palette: staticterrain
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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@@ -267,7 +267,7 @@
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Tooltip:
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Name: Tree
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RenderBuilding:
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Palette: terrain
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Palette: staticterrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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@@ -281,7 +281,7 @@
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Tooltip:
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Name: Rock
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RenderBuilding:
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Palette: terrain
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Palette: staticterrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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@@ -49,14 +49,15 @@ World:
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ObserverWidget: OBSERVER_ROOT
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ScreenShaker:
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NukePaletteEffect:
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WaterPaletteRotation:
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CncMode: true
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CncWaterPaletteRotation:
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BuildingInfluence:
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UnitInfluence:
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BridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4
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PaletteFromCurrentTileset:
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PaletteFromCurrentTileset@terrain:
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Name: terrain
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PaletteFromCurrentTileset@static:
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Name: staticterrain
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PaletteFromFile@chrome:
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Name: chrome
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Filename: temperat.pal
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@@ -97,7 +98,7 @@ World:
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ResourceLayer:
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ResourceType@green-tib:
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ResourceType: 1
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Palette: terrain
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Palette: staticterrain
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TerrainType: Tiberium
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SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
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ValuePerUnit: 30
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@@ -107,7 +108,7 @@ World:
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AllowUnderActors: false
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ResourceType@blue-tib:
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ResourceType: 2
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Palette: terrain
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Palette: staticterrain
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TerrainType: BlueTiberium
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SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
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ValuePerUnit: 60
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@@ -2,6 +2,7 @@
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V19:
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Inherits: ^CivBuilding
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RenderBuilding:
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Palette: staticterrain
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CashTrickler:
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Building:
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Footprint: x
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@@ -19,6 +20,7 @@ V19.Husk:
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-DeadBuildingState:
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-Health:
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RenderBuilding:
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Palette: staticterrain
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WithFire:
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Building:
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Footprint: x
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@@ -1,7 +1,7 @@
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SPLIT2:
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Inherits: ^Tree
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RenderBuilding:
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Palette: terrain
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Palette: staticterrain
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SeedsResource:
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ResourceType:Tiberium
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Tooltip:
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@@ -13,7 +13,7 @@ SPLIT2:
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SPLIT3:
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Inherits: ^Tree
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RenderBuilding:
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Palette: terrain
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Palette: staticterrain
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SeedsResource:
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ResourceType:Tiberium
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Tooltip:
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