Fix Pre-damaged bridge tiles visually transform to new when attacked #13076
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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yield return Pair.New(Template, 100);
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yield return Pair.New(Template, 100);
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if (DamagedTemplate != 0)
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if (DamagedTemplate != 0)
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yield return Pair.New(DamagedTemplate, 50);
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yield return Pair.New(DamagedTemplate, 49);
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if (DestroyedTemplate != 0)
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if (DestroyedTemplate != 0)
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yield return Pair.New(DestroyedTemplate, 0);
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yield return Pair.New(DestroyedTemplate, 0);
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