#8 hardcoded refs to afld/hpad/fix
This commit is contained in:
@@ -29,8 +29,9 @@ namespace OpenRA.Traits.Activities
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static Actor ChooseHelipad(Actor self)
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static Actor ChooseHelipad(Actor self)
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{
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{
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var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
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return self.World.Queries.OwnedBy[self.Owner].FirstOrDefault(
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return self.World.Queries.OwnedBy[self.Owner].FirstOrDefault(
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a => a.Info.Name == "hpad" &&
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a => rearmBuildings.Contains(a.Info.Name) &&
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!Reservable.IsReserved(a));
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!Reservable.IsReserved(a));
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}
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}
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@@ -37,7 +37,7 @@ namespace OpenRA.Traits.Activities
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public static Actor ChooseAirfield(Actor self)
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public static Actor ChooseAirfield(Actor self)
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{
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{
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return self.World.Queries.OwnedBy[self.Owner]
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return self.World.Queries.OwnedBy[self.Owner]
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.Where(a => a.Info.Name == "afld"
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.Where(a => self.Info.Traits.Get<PlaneInfo>().RearmBuildings.Contains(a.Info.Name)
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&& !Reservable.IsReserved(a))
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&& !Reservable.IsReserved(a))
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.FirstOrDefault();
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.FirstOrDefault();
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}
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}
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@@ -19,6 +19,7 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Linq;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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@@ -26,6 +27,8 @@ namespace OpenRA.Traits
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{
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{
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class HelicopterInfo : ITraitInfo
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class HelicopterInfo : ITraitInfo
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{
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{
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public readonly string[] RepairBuildings = { "fix" };
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public readonly string[] RearmBuildings = { "hpad" };
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public object Create(Actor self) { return new Helicopter(self); }
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public object Create(Actor self) { return new Helicopter(self); }
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}
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}
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@@ -34,10 +37,10 @@ namespace OpenRA.Traits
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public IDisposable reservation;
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public IDisposable reservation;
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public Helicopter(Actor self) {}
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public Helicopter(Actor self) {}
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static bool HeliCanEnter(Actor a)
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static bool HeliCanEnter(Actor self, Actor a)
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{
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{
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if (a.Info.Name == "hpad") return true;
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if (self.Info.Traits.Get<HelicopterInfo>().RearmBuildings.Contains(a.Info.Name)) return true;
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if (a.Info.Name == "fix") return true;
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if (self.Info.Traits.Get<HelicopterInfo>().RepairBuildings.Contains(a.Info.Name)) return true;
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return false;
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return false;
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}
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}
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@@ -51,7 +54,7 @@ namespace OpenRA.Traits
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return new Order("Move", self, xy);
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return new Order("Move", self, xy);
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}
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}
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if (HeliCanEnter(underCursor)
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if (HeliCanEnter(self, underCursor)
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&& underCursor.Owner == self.Owner
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&& underCursor.Owner == self.Owner
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&& !Reservable.IsReserved(underCursor))
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&& !Reservable.IsReserved(underCursor))
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return new Order("Enter", self, underCursor);
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return new Order("Enter", self, underCursor);
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@@ -90,7 +93,7 @@ namespace OpenRA.Traits
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self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
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self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
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self.QueueActivity(new Turn(self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing));
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self.QueueActivity(new Turn(self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing));
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self.QueueActivity(new HeliLand(false));
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self.QueueActivity(new HeliLand(false));
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self.QueueActivity(order.TargetActor.Info.Name == "hpad"
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self.QueueActivity(self.Info.Traits.Get<HelicopterInfo>().RearmBuildings.Contains(order.TargetActor.Info.Name)
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? (IActivity)new Rearm() : new Repair(true));
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? (IActivity)new Rearm() : new Repair(true));
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}
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}
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}
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}
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@@ -19,12 +19,14 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Linq;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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class RepairableInfo : ITraitInfo
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class RepairableInfo : ITraitInfo
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{
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{
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public readonly string[] RepairBuildings = { "fix" };
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public object Create(Actor self) { return new Repairable(self); }
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public object Create(Actor self) { return new Repairable(self); }
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}
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}
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@@ -38,7 +40,7 @@ namespace OpenRA.Traits
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if (mi.Button != MouseButton.Right) return null;
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (underCursor == null) return null;
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if (underCursor.Info.Name == "fix"
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if (self.Info.Traits.Get<RepairableInfo>().RepairBuildings.Contains(underCursor.Info.Name)
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&& underCursor.Owner == self.Owner
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&& underCursor.Owner == self.Owner
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&& !Reservable.IsReserved(underCursor))
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&& !Reservable.IsReserved(underCursor))
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return new Order("Enter", self, underCursor);
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return new Order("Enter", self, underCursor);
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