diff --git a/mods/ts/rules/gdi-structures.yaml b/mods/ts/rules/gdi-structures.yaml index ac9749791b..4e0c935b07 100644 --- a/mods/ts/rules/gdi-structures.yaml +++ b/mods/ts/rules/gdi-structures.yaml @@ -94,6 +94,7 @@ GAPILE: Exit@1: SpawnOffset: -256,1024,0 ExitCell: 2,2 + ExitsDebugOverlay: Production: Produces: Infantry PrimaryBuilding: @@ -150,6 +151,7 @@ GAWEAP: SpawnOffset: -384,-384,0 ExitCell: 3,1 ExitDelay: 5 + ExitsDebugOverlay: Production: Produces: Vehicle PrimaryBuilding: @@ -199,6 +201,7 @@ GAHPAD: Range: 5c0 Exit@1: SpawnOffset: 0,-256,0 + ExitsDebugOverlay: RallyPoint: Palette: mouse IsPlayerPalette: false @@ -416,6 +419,7 @@ GAPLUG: Production: Produces: HunterSeeker Exit@1: + ExitsDebugOverlay: SupportPowerChargeBar: Power: Amount: -150 diff --git a/mods/ts/rules/nod-structures.yaml b/mods/ts/rules/nod-structures.yaml index e86c58e768..189348ad3c 100644 --- a/mods/ts/rules/nod-structures.yaml +++ b/mods/ts/rules/nod-structures.yaml @@ -101,6 +101,7 @@ NAHAND: Exit@1: SpawnOffset: 384,768,0 ExitCell: 3,2 + ExitsDebugOverlay: RallyPoint: Offset: 3,3 Palette: mouse @@ -159,6 +160,7 @@ NAWEAP: SpawnOffset: -384,-384,0 ExitCell: 3,1 ExitDelay: 5 + ExitsDebugOverlay: Production: Produces: Vehicle PrimaryBuilding: @@ -204,6 +206,7 @@ NAHPAD: Range: 5c0 Exit@1: SpawnOffset: 0,-256,0 + ExitsDebugOverlay: RallyPoint: Palette: mouse IsPlayerPalette: false @@ -351,6 +354,7 @@ NATMPL: Production: Produces: HunterSeeker Exit@1: + ExitsDebugOverlay: NASTLH: Inherits: ^Building diff --git a/mods/ts/rules/world.yaml b/mods/ts/rules/world.yaml index a4b22ab0fe..ff02240a03 100644 --- a/mods/ts/rules/world.yaml +++ b/mods/ts/rules/world.yaml @@ -55,6 +55,7 @@ AllowUnderActors: true TerrainType: Veins TerrainGeometryOverlay: + ExitsDebugOverlayManager: World: Inherits: ^BaseWorld