clean up duplication in RA SpecialPowerBinWidget overlay handling
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@@ -27,6 +27,7 @@ namespace OpenRA.Mods.RA.Widgets
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readonly World world;
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readonly World world;
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readonly WorldRenderer worldRenderer;
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readonly WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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[ObjectCreator.UseCtor]
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public SpecialPowerBinWidget([ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer)
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public SpecialPowerBinWidget([ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer)
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{
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{
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@@ -106,6 +107,7 @@ namespace OpenRA.Mods.RA.Widgets
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var tl = new int2(pos.X-3,pos.Y-3);
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var tl = new int2(pos.X-3,pos.Y-3);
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var m = new int2(pos.X+64+3,pos.Y+48+3);
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var m = new int2(pos.X+64+3,pos.Y+48+3);
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var br = tl + new int2(64+3+20,40);
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var br = tl + new int2(64+3+20,40);
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if (sp.TotalTime > 0)
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if (sp.TotalTime > 0)
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br += new int2(0,20);
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br += new int2(0,20);
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@@ -138,8 +140,8 @@ namespace OpenRA.Mods.RA.Widgets
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pos += new int2(0, 20);
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pos += new int2(0, 20);
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Game.Renderer.Fonts["Regular"].DrawText(sp.Info.LongDesc.Replace("\\n", "\n"), pos, Color.White);
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Game.Renderer.Fonts["Regular"].DrawText(sp.Info.LongDesc.Replace("\\n", "\n"), pos, Color.White);
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}
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}
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}
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}
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WidgetUtils.DrawSHP(image, drawPos, worldRenderer);
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WidgetUtils.DrawSHP(image, drawPos, worldRenderer);
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clock.PlayFetchIndex("idle",
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clock.PlayFetchIndex("idle",
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@@ -149,14 +151,10 @@ namespace OpenRA.Mods.RA.Widgets
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WidgetUtils.DrawSHP(clock.Image, drawPos, worldRenderer);
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WidgetUtils.DrawSHP(clock.Image, drawPos, worldRenderer);
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if (sp.Ready)
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var overlay = sp.Ready ? "ready" : sp.Active ? null : "hold";
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if (overlay != null)
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{
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{
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ready.Play("ready");
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ready.Play(overlay);
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WidgetUtils.DrawSHP(ready.Image, drawPos + new float2((64 - ready.Image.size.X) / 2, 2), worldRenderer);
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}
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else if (!sp.Active)
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{
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ready.Play("hold");
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WidgetUtils.DrawSHP(ready.Image, drawPos + new float2((64 - ready.Image.size.X) / 2, 2), worldRenderer);
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WidgetUtils.DrawSHP(ready.Image, drawPos + new float2((64 - ready.Image.size.X) / 2, 2), worldRenderer);
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}
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}
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