use new orders system in various traits

This commit is contained in:
Bob
2010-10-03 05:08:14 +13:00
committed by Paul Chote
parent 711d05da98
commit 4bc9e01516
12 changed files with 313 additions and 170 deletions

View File

@@ -6,47 +6,35 @@
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class EngineerRepairInfo : TraitInfo<EngineerRepair> {}
class EngineerRepair : IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice
class EngineerRepair : IIssueOrder2, IResolveOrder, IOrderVoice
{
public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
return 5;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (!CanRepair(self, underCursor)) return null;
return new Order("EngineerRepair", self, underCursor);
}
bool CanRepair(Actor self, Actor a)
{
if (!a.HasTrait<Building>()) return false;
return (self.Owner.Stances[a.Owner] == Stance.Ally);
}
public string CursorForOrder(Actor self, Order order)
{
if (order.OrderString != "EngineerRepair") return null;
if (order.TargetActor == null) return null;
return (order.TargetActor.GetDamageState() == DamageState.Undamaged) ? "goldwrench-blocked" : "goldwrench";
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new EngineerRepairOrderTargeter(); }
}
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
{
if( order.OrderID == "EngineerRepair" )
return new Order( order.OrderID, self, target.Actor );
return null;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "EngineerRepair"
@@ -71,6 +59,23 @@ namespace OpenRA.Mods.RA
self.QueueActivity(new Move(order.TargetActor.Location, order.TargetActor));
self.QueueActivity(new RepairBuilding(order.TargetActor));
}
}
}
class EngineerRepairOrderTargeter : UnitTraitOrderTargeter<Building>
{
public EngineerRepairOrderTargeter()
: base( "EngineerRepair", 6, "goldwrench", false, true )
{
}
public override bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
{
if( !base.CanTargetUnit( self, target, forceAttack, forceMove, ref cursor ) ) return false;
if( target.GetDamageState() > DamageState.Undamaged )
cursor = "goldwrench-blocked";
return true;
}
}
}
}