use new orders system in various traits
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@@ -8,40 +8,35 @@
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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using System.Collections.Generic;
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namespace OpenRA.Mods.RA
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{
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class SpyInfo : TraitInfo<Spy> { }
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class Spy : IIssueOrder, IResolveOrder, IOrderCursor
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class Spy : IIssueOrder2, IResolveOrder
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{
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public IEnumerable<IOrderTargeter> Orders
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{
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return 5;
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (underCursor.Owner == self.Owner) return null;
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if (!underCursor.HasTrait<IAcceptSpy>()) return null;
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return new Order("Infiltrate", self, underCursor);
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get { yield return new UnitTraitOrderTargeter<IAcceptSpy>( "SpyInfiltrate", 5, "enter", true, false ); }
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}
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public string CursorForOrder(Actor self, Order order)
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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{
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return (order.OrderString == "Infiltrate") ? "enter" : null;
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if( order.OrderID == "SpyInfiltrate" )
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return new Order( order.OrderID, self, target.Actor );
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Infiltrate")
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if (order.OrderString == "SpyInfiltrate")
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{
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self.CancelActivity();
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self.QueueActivity(new Move(order.TargetActor, 1));
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