Implement reveal-on-fire.
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@@ -341,6 +341,7 @@
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Palette: pips
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ReferencePoint: Bottom, Right
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RequiresCondition: hospitalheal
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RevealOnFire:
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^RegularInfantryDeath:
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WithDeathAnimation@normal:
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@@ -520,6 +521,7 @@
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RequiresCondition: criticalspeed
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Modifier: 60
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Carryable:
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RevealOnFire:
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^Tank:
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Inherits: ^Vehicle
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@@ -592,6 +594,7 @@
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MustBeDestroyed:
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RenderVoxels:
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WithVoxelBody:
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RevealOnFire:
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^Helicopter:
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Inherits: ^Aircraft
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@@ -662,6 +665,7 @@
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HiddenUnderFog:
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Guardable:
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WithSpriteBody:
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RevealOnFire:
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^BlossomTree:
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Inherits@1: ^SpriteActor
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@@ -747,6 +751,7 @@
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Range: 6c0
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DetectCloaked:
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Range: 5c0
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RevealOnFire:
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^Train:
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Inherits@1: ^EmpDisable
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@@ -218,6 +218,7 @@ GAARTY:
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NoTransformSounds:
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Voice: Move
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WithMuzzleOverlay:
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RevealOnFire:
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NAMISL:
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Inherits: ^Building
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@@ -165,6 +165,8 @@ TTNK:
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AutoTarget:
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Carryable:
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RequiresCondition: undeployed
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RevealOnFire:
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ArmamentNames: primary, deployed
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ART2:
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Inherits: ^Tank
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