Mute shellmap combat
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@@ -24,6 +24,7 @@ namespace OpenRA.Mods.RA
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{
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Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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Sound.SoundVolumeModifier = 0f;
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}
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int ticks = 0;
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