Add support for TS-style random tile variants.
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@@ -53,7 +53,7 @@ namespace OpenRA.Editor
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var frameCache = new FrameCache(Game.ModData.SpriteLoaders);
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foreach (var t in tileset.Templates)
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{
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var allFrames = frameCache[t.Value.Image];
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var allFrames = frameCache[t.Value.Image[0]];
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var frames = t.Value.Frames != null ? t.Value.Frames.Select(f => allFrames[f]).ToArray() : allFrames;
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templates.Add(t.Value.Id, frames.Select(f => ExtractSquareTile(f)).ToArray());
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}
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