Add support for TS-style random tile variants.
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@@ -13,14 +13,30 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Support;
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namespace OpenRA.Graphics
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{
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class TheaterTemplate
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{
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public readonly Sprite[] Sprites;
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public readonly int Stride;
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public readonly int Variants;
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public TheaterTemplate(Sprite[] sprites, int stride, int variants)
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{
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Sprites = sprites;
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Stride = stride;
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Variants = variants;
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}
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}
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public sealed class Theater : IDisposable
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{
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readonly Dictionary<ushort, Sprite[]> templates = new Dictionary<ushort, Sprite[]>();
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readonly Dictionary<ushort, TheaterTemplate> templates = new Dictionary<ushort, TheaterTemplate>();
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readonly SheetBuilder sheetBuilder;
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readonly Sprite missingTile;
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readonly MersenneTwister random;
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TileSet tileset;
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public Theater(TileSet tileset)
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@@ -37,20 +53,27 @@ namespace OpenRA.Graphics
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};
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sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
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templates = new Dictionary<ushort, Sprite[]>();
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random = new MersenneTwister();
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var frameCache = new FrameCache(Game.ModData.SpriteLoaders);
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foreach (var t in tileset.Templates)
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{
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var allFrames = frameCache[t.Value.Image];
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var frames = t.Value.Frames != null ? t.Value.Frames.Select(f => allFrames[f]).ToArray() : allFrames;
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var sprites = frames.Select(f => sheetBuilder.Add(f));
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var variants = new List<Sprite[]>();
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foreach (var i in t.Value.Image)
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{
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var allFrames = frameCache[i];
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var frames = t.Value.Frames != null ? t.Value.Frames.Select(f => allFrames[f]).ToArray() : allFrames;
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variants.Add(frames.Select(f => sheetBuilder.Add(f)).ToArray());
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}
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var allSprites = variants.SelectMany(s => s);
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// Ignore the offsets baked into R8 sprites
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if (tileset.IgnoreTileSpriteOffsets)
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sprites = sprites.Select(s => new Sprite(s.Sheet, s.Bounds, float2.Zero, s.Channel, s.BlendMode));
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allSprites = allSprites.Select(s => new Sprite(s.Sheet, s.Bounds, float2.Zero, s.Channel, s.BlendMode));
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templates.Add(t.Value.Id, sprites.ToArray());
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templates.Add(t.Value.Id, new TheaterTemplate(allSprites.ToArray(), variants.First().Count(), t.Value.Image.Length));
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}
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// 1x1px transparent tile
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@@ -61,14 +84,15 @@ namespace OpenRA.Graphics
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public Sprite TileSprite(TerrainTile r)
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{
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Sprite[] template;
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TheaterTemplate template;
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if (!templates.TryGetValue(r.Type, out template))
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return missingTile;
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if (r.Index >= template.Length)
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if (r.Index >= template.Stride)
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return missingTile;
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return template[r.Index];
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var start = template.Variants > 1 ? random.Next(template.Variants) : 0;
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return template.Sprites[start * template.Stride + r.Index];
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}
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public Rectangle TemplateBounds(TerrainTemplateInfo template, Size tileSize, TileShape tileShape)
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