Add support for TS-style random tile variants.
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@@ -54,17 +54,17 @@ namespace OpenRA.Mods.Common.UtilityCommands
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foreach (var ext in exts)
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{
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Stream s;
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if (!GlobalFileSystem.TryOpen(template.Image + ext, out s))
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if (!GlobalFileSystem.TryOpen(template.Image[0] + ext, out s))
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continue;
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// Rewrite the template image (normally readonly) using reflection
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imageField.SetValue(template, template.Image + ext);
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imageField.SetValue(template, template.Image[0] + ext);
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// Fetch the private tileInfo array so that we can write new entries
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var tileInfo = (TerrainTileInfo[])tileInfoField.GetValue(template);
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// Open the file and search for any implicit frames
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var allFrames = frameCache[template.Image];
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var allFrames = frameCache[template.Image[0]];
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var frames = template.Frames != null ? template.Frames.Select(f => allFrames[f]).ToArray() : allFrames;
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// Resize array for new entries
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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terrainTypeField.SetValue(tileInfo[i], ti);
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terrainLeftColorField.SetValue(tileInfo[i], ts[ti].Color);
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terrainRightColorField.SetValue(tileInfo[i], ts[ti].Color);
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Console.WriteLine("Fixing entry for {0}:{1}", template.Image, i);
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Console.WriteLine("Fixing entry for {0}:{1}", template.Image[0], i);
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}
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}
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