diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index ce4c980fff..110546115f 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -787,6 +787,7 @@
+
diff --git a/OpenRA.Mods.Common/Traits/RevealOnDeath.cs b/OpenRA.Mods.Common/Traits/RevealOnDeath.cs
new file mode 100644
index 0000000000..041de6fdda
--- /dev/null
+++ b/OpenRA.Mods.Common/Traits/RevealOnDeath.cs
@@ -0,0 +1,70 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System.Linq;
+using OpenRA.Mods.Common.Effects;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Traits
+{
+ [Desc("Reveal this actor's last position when killed.")]
+ public class RevealOnDeathInfo : ConditionalTraitInfo
+ {
+ [Desc("Stances relative to the actors' owner that shroud will be revealed for.")]
+ public readonly Stance RevealForStances = Stance.Ally;
+
+ [Desc("Duration of the reveal.")]
+ public readonly int Duration = 25;
+
+ [Desc("Radius of the reveal around this actor.")]
+ public readonly WDist Radius = new WDist(1536);
+
+ [Desc("Can this actor be revealed through shroud generated by the GeneratesShroud trait?")]
+ public readonly bool RevealGeneratedShroud = true;
+
+ public override object Create(ActorInitializer init) { return new RevealOnDeath(init.Self, this); }
+ }
+
+ public class RevealOnDeath : ConditionalTrait, INotifyKilled
+ {
+ readonly RevealOnDeathInfo info;
+
+ public RevealOnDeath(Actor self, RevealOnDeathInfo info)
+ : base(info)
+ {
+ this.info = info;
+ }
+
+ void INotifyKilled.Killed(Actor self, AttackInfo attack)
+ {
+ if (IsTraitDisabled)
+ return;
+
+ if (!self.IsInWorld)
+ return;
+
+ var owner = self.Owner;
+ if (owner != null && owner.WinState == WinState.Undefined)
+ {
+ self.World.AddFrameEndTask(w =>
+ {
+ // Actor has been disposed by something else before its death (for example `Enter`).
+ if (self.Disposed)
+ return;
+
+ w.Add(new RevealShroudEffect(self.CenterPosition, info.Radius,
+ info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility,
+ owner, info.RevealForStances, duration: info.Duration));
+ });
+ }
+ }
+ }
+}