Fix incorrect animation playing when moving infantry stop to attack.
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@@ -148,7 +148,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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void INotifyAttack.PreparingAttack(Actor self, in Target target, Armament a, Barrel barrel)
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{
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Attacking(self, target, a);
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// Lambdas can't use 'in' variables, so capture a copy for later
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var attackTarget = target;
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// HACK: The FrameEndTask makes sure that this runs after Tick(), preventing that from
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// overriding the animation when an infantry unit stops to attack
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self.World.AddFrameEndTask(_ => Attacking(self, attackTarget, a));
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}
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void INotifyAttack.Attacking(Actor self, in Target target, Armament a, Barrel barrel) { }
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