diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 2f688fa3ce..f465db8147 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -33,6 +33,7 @@ Guard: Guardable: BodyOrientation: + UpdatesPlayerStatistics: ^Tank: AppearsOnRadar: @@ -69,6 +70,7 @@ Guard: Guardable: BodyOrientation: + UpdatesPlayerStatistics: ^Husk: Health: @@ -161,6 +163,7 @@ Guard: Guardable: BodyOrientation: + UpdatesPlayerStatistics: ^Plane: AppearsOnRadar: @@ -181,6 +184,7 @@ GivesBounty: DebugMuzzlePositions: BodyOrientation: + UpdatesPlayerStatistics: ^Helicopter: Inherits: ^Plane @@ -229,3 +233,4 @@ Guardable: Range: 3 BodyOrientation: + UpdatesPlayerStatistics: diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 220ad76be9..d98c80d914 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -1,7 +1,7 @@ LMG: ROF: 20 Range: 5 - Report: MGUN2 + Report: MGUN2.WAV Projectile: Bullet Speed: 100 ContrailLength: 3 @@ -72,7 +72,7 @@ Sniper: Vulcan: ROF: 30 Range: 5.75 - Report: VULCAN.WAV + Report: VULCAN.AUD # TODO: fallback to RA ValidTargets: Ground, Air Projectile: Bullet Speed: 100 diff --git a/mods/d2k/weapons/defaults.yaml b/mods/d2k/weapons/defaults.yaml index 848a946fc4..6ab421e003 100644 --- a/mods/d2k/weapons/defaults.yaml +++ b/mods/d2k/weapons/defaults.yaml @@ -5,10 +5,10 @@ ### Warheads W_Bullets: # Machine Guns - Report: MGUN2 #machine gun burst sound + Report: MGUN2.WAV #machine gun burst sound Warhead: Spread: 3 - Versus: + Versus: None: 100% Wood: 75% Light: 40% @@ -20,7 +20,7 @@ W_Bullets: # Machine Guns W_Bazooka: Warhead: Spread: 3 - Versus: + Versus: None: 8% Wood: 45% Light: 70% @@ -29,12 +29,12 @@ W_Bazooka: InfDeath: 4 Explosion: med_explosion WaterExplosion: med_splash - ImpactSound: kaboom12 + ImpactSound: kaboom12.aud # TODO: fallback to RA W_HE: # Grenadier, siege tank Warhead: Spread: 12 - Versus: + Versus: None: 125% Wood: 70% Light: 30% @@ -50,7 +50,7 @@ W_HE: # Grenadier, siege tank W_GT_AT: # Sardaukar & Fremen's longer range weapons Warhead: Spread: 3 - Versus: + Versus: None: 25% Wood: 65% Light: 100% @@ -59,27 +59,27 @@ W_GT_AT: # Sardaukar & Fremen's longer range weapons InfDeath: 4 Explosion: med_explosion WaterExplosion: med_splash - ImpactSound: kaboom12 + ImpactSound: kaboom12.aud # TODO: fallback to RA SmudgeType: SandCrater, RockCrater W_AT: # Tank shells, gun turret Warhead: Spread: 3 - Versus: + Versus: None: 20% Wood: 60% Light: 100% Heavy: 75% Concrete: 50% Explosion: med_explosion - ImpactSound: kaboom30 + ImpactSound: kaboom30.aud # TODO: fallback to RA InfDeath: 4 SmudgeType: SandCrater, RockCrater W_AT_Mis: # Rocket Launcher, tower missile Warhead: Spread: 8 - Versus: + Versus: None: 15% Wood: 65% Light: 90% @@ -88,13 +88,13 @@ W_AT_Mis: # Rocket Launcher, tower missile InfDeath: 4 Explosion: large_explosion WaterExplosion: med_splash - ImpactSound: explsml1 + ImpactSound: explsml1.wav SmudgeType: SandCrater, RockCrater -W_Deviate +W_Deviate: Warhead: Spread: 8 - Versus: + Versus: None: 20% Wood: 20% Light: 20% @@ -103,10 +103,10 @@ W_Deviate Explosion: med_explosion WaterExplosion: med_splash -W_Sonic +W_Sonic: Warhead: Spread: 6 - Versus: + Versus: None: 100% Wood: 100% Light: 100% @@ -118,7 +118,7 @@ W_Sonic W_Plasma: Warhead: Spread: 3 - Versus: + Versus: None: 100% Wood: 100% Light: 60% @@ -141,7 +141,7 @@ P_Bullets: #from M60mg ContrailUsePlayerColor: true P_OneShot: #from Sniper - Report: RIFLE + Report: RIFLE.AUD # TODO: fallback to RA Projectile: Bullet Speed: 150 ContrailLength: 6 diff --git a/mods/d2k/weapons/explosions.yaml b/mods/d2k/weapons/explosions.yaml index 3f32a35673..3d29ef49f7 100644 --- a/mods/d2k/weapons/explosions.yaml +++ b/mods/d2k/weapons/explosions.yaml @@ -1,11 +1,11 @@ Crush: Warhead: - ImpactSound: CRUSH1 + ImpactSound: CRUSH1.WAV Damage: 100 Demolish: Warhead: - ImpactSound: EXPLLG2 + ImpactSound: EXPLLG2.WAV Explosion: building Atomic: @@ -20,7 +20,7 @@ Atomic: Concrete: 50% Explosion: nuke InfDeath: 5 - ImpactSound: EXPLLG2 + ImpactSound: EXPLLG2.WAV CrateNuke: Warhead: @@ -34,7 +34,7 @@ CrateNuke: Concrete: 50% Explosion: nuke InfDeath: 5 - ImpactSound: EXPLLG2 + ImpactSound: EXPLLG2.WAV CrateExplosion: Warhead: @@ -48,7 +48,7 @@ CrateExplosion: Explosion: building WaterExplosion: building InfDeath: 4 - ImpactSound: EXPLSML4 + ImpactSound: EXPLSML4.WAV UnitExplode: Warhead: @@ -62,7 +62,7 @@ UnitExplode: Explosion: building WaterExplosion: large_splash InfDeath: 4 - ImpactSound: EXPLMD1 + ImpactSound: EXPLMD1.WAV UnitExplodeSmall: Warhead: @@ -75,7 +75,7 @@ UnitExplodeSmall: Heavy: 25% Explosion: self_destruct InfDeath: 4 - ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4 + ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV UnitExplodeTiny: Warhead: @@ -88,7 +88,7 @@ UnitExplodeTiny: Heavy: 25% Explosion: med_explosion InfDeath: 4 - ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3 + ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV UnitExplodeScale: Warhead: @@ -101,5 +101,5 @@ UnitExplodeScale: Heavy: 25% Explosion: building InfDeath: 4 - ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5 + ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV