Rendering continues while waiting for network; added "network" and "port" settings.
This commit is contained in:
@@ -40,6 +40,9 @@ namespace OpenRa.Game
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public static string Replay;
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public static string NetworkHost;
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public static int NetworkPort;
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public static bool skipMakeAnims = true;
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
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@@ -79,9 +82,15 @@ namespace OpenRa.Game
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soundEngine = new ISoundEngine();
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sounds = new Cache<string, ISoundSource>(LoadSound);
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orderManager = (Replay == "")
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? new OrderManager(new OrderSource[] { new LocalOrderSource(), new NetworkOrderSource( new TcpClient( "127.0.0.1", 1234 ) ) }, "replay.rep")
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: new OrderManager(new OrderSource[] { new ReplayOrderSource( Replay ) });
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if( Replay != "" )
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orderManager = new OrderManager( new OrderSource[] { new ReplayOrderSource( Replay ) } );
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else
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{
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var orderSources = ( string.IsNullOrEmpty( NetworkHost ) )
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? new OrderSource[] { new LocalOrderSource() }
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: new OrderSource[] { new LocalOrderSource(), new NetworkOrderSource( new TcpClient( NetworkHost, NetworkPort ) ) };
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orderManager = new OrderManager(orderSources, "replay.rep" );
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}
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PlaySound("intro.aud", false);
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@@ -155,8 +164,9 @@ namespace OpenRa.Game
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{
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lastTime += timestep;
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if (orderManager.Tick())
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if( orderManager.IsReadyForNextFrame )
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{
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orderManager.Tick();
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if (controller.orderGenerator != null)
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controller.orderGenerator.Tick();
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@@ -172,6 +182,8 @@ namespace OpenRa.Game
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foreach (var player in players.Values)
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player.Tick();
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}
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else if( orderManager.FrameNumber == 0 )
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lastTime = Environment.TickCount;
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}
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PerfHistory.Tick();
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@@ -52,6 +52,8 @@ namespace OpenRa.Game
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WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
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Game.timestep = settings.GetValue("rate", 40);
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Game.Replay = settings.GetValue("replay", "");
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Game.NetworkHost = settings.GetValue( "host", "" );
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Game.NetworkPort = int.Parse( settings.GetValue( "port", "0" ) );
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Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
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settings.GetValue("player", 1));
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@@ -6,6 +6,7 @@ using System.IO;
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using System.Net;
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using IjwFramework.Types;
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using System.Net.Sockets;
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using System.Threading;
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namespace OpenRa.Game
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{
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@@ -34,11 +35,20 @@ namespace OpenRa.Game
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savingReplay = new BinaryWriter( new FileStream( replayFilename, FileMode.Create ) );
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}
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public bool Tick()
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public bool IsReadyForNextFrame
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{
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get
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{
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foreach( var p in players )
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if( !p.IsReadyForFrame( frameNumber ) )
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return false;
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return true;
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}
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}
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public void Tick()
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{
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var localOrders = Game.controller.GetRecentOrders();
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if( localOrders == null )
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return false;
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foreach( var p in players )
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p.SendLocalOrders( frameNumber + FramesAhead, localOrders );
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@@ -59,7 +69,7 @@ namespace OpenRa.Game
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if( ( frameNumber & 0x80000000 ) != 0 )
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throw new InvalidOperationException( "(OrderManager) Frame number too large" );
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return true;
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return;
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}
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}
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@@ -67,6 +77,7 @@ namespace OpenRa.Game
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{
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void SendLocalOrders( int localFrame, List<Order> localOrders );
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List<Order> OrdersForFrame( int currentFrame );
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bool IsReadyForFrame( int frameNumber );
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}
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class LocalOrderSource : OrderSource
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@@ -83,6 +94,11 @@ namespace OpenRa.Game
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{
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orders[ localFrame ] = localOrders;
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}
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public bool IsReadyForFrame( int frameNumber )
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{
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return true;
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}
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}
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class ReplayOrderSource : OrderSource
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@@ -120,40 +136,59 @@ namespace OpenRa.Game
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}
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}
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public bool IsReadyForFrame( int frameNumber )
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{
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return true;
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}
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}
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class NetworkOrderSource : OrderSource
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{
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int nextLocalOrderFrame = 0;
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TcpClient socket;
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BinaryReader reader;
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Dictionary<int, List<Order>> orders = new Dictionary<int,List<Order>>();
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public NetworkOrderSource( TcpClient socket )
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{
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this.socket = socket;
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reader = new BinaryReader( socket.GetStream() );
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var reader = new BinaryReader( socket.GetStream() );
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var nextFrameId = System.BitConverter.GetBytes( nextLocalOrderFrame );
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socket.GetStream().Write( nextFrameId, 0, nextFrameId.Length );
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}
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public List<Order> OrdersForFrame( int currentFrame )
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{
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if( currentFrame == 0 )
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new Thread( () =>
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{
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var firstFrameNum = reader.ReadInt32();
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if( firstFrameNum != 0 )
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throw new InvalidOperationException( "Wrong frame number at start of stream" );
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}
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var ret = new List<Order>();
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while( true )
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{
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var currentFrame = 0;
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var first = reader.ReadUInt32();
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if( first == currentFrame + 1 )
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return ret;
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ret.Add( Order.Deserialize( reader, first ) );
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}
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while( true )
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{
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var ret = new List<Order>();
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while( true )
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{
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if( first == currentFrame + 1 )
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{
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lock( orders )
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orders[ currentFrame ] = ret;
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ret = new List<Order>();
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++currentFrame;
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break;
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}
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ret.Add( Order.Deserialize( reader, first ) );
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}
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}
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} ).Start();
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}
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public List<Order> OrdersForFrame( int currentFrame )
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{
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// TODO: prune `orders` based on currentFrame.
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lock( orders )
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return orders[ currentFrame ];
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}
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public void SendLocalOrders( int localFrame, List<Order> localOrders )
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@@ -171,5 +206,11 @@ namespace OpenRa.Game
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var nextFrameId = System.BitConverter.GetBytes( nextLocalOrderFrame );
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socket.GetStream().Write( nextFrameId, 0, nextFrameId.Length );
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}
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public bool IsReadyForFrame( int frameNumber )
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{
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lock( orders )
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return orders.ContainsKey( frameNumber );
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}
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}
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}
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