add GiveUnitCrateAction

This commit is contained in:
Chris Forbes
2010-07-31 09:59:56 +12:00
parent 53b9b63ae5
commit 4c24547c26
2 changed files with 65 additions and 1 deletions

View File

@@ -0,0 +1,63 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
{
class GiveUnitCrateActionInfo : CrateActionInfo
{
[ActorReference]
public readonly string Unit = null;
public override object Create(ActorInitializer init) { return new GiveUnitCrateAction(init.self, this); }
}
class GiveUnitCrateAction : CrateAction
{
GiveUnitCrateActionInfo Info;
public GiveUnitCrateAction(Actor self, GiveUnitCrateActionInfo info)
: base(self, info) { Info = info; }
public override int GetSelectionShares(Actor collector)
{
var valuedInfo = Rules.Info[Info.Unit].Traits.Get<ValuedInfo>();
return valuedInfo.Owner.Contains(collector.Owner.Country.Race)
? base.GetSelectionShares(collector)
: 0; // this unit is not buildable by the collector's country, so
// don't give them free ones either.
}
public override void Activate(Actor collector)
{
var location = ChooseEmptyCellNear(collector);
if (location != null)
collector.World.AddFrameEndTask(
w => w.Add(new Actor(w, Info.Unit, location.Value, collector.Owner)));
base.Activate(collector);
}
int2? ChooseEmptyCellNear(Actor a)
{
// hack: use `a`'s movement capability.
var move = a.traits.Get<ITeleportable>();
var loc = a.Location;
for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++)
if (move.CanEnterCell(loc + new int2(i, j)))
return loc + new int2(i, j);
return null; // nowhere we can place this -- so the crate will do nothing.
}
}
}