diff --git a/OpenRA.Game/UiOverlay.cs b/OpenRA.Game/UiOverlay.cs index 5e8865b42a..5a45c029a2 100644 --- a/OpenRA.Game/UiOverlay.cs +++ b/OpenRA.Game/UiOverlay.cs @@ -104,8 +104,7 @@ namespace OpenRA if (dirs[d] != 0) continue; - int2 cell = world.OffsetCell(topLeft, i, d); - + int2 cell = topLeft + i * vecs[d]; if (world.IsCellBuildable(cell, bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel, null)) continue; // Cell is empty; continue search diff --git a/OpenRA.Game/WorldUtils.cs b/OpenRA.Game/WorldUtils.cs index a34cae41a8..dc6c55dd66 100755 --- a/OpenRA.Game/WorldUtils.cs +++ b/OpenRA.Game/WorldUtils.cs @@ -127,26 +127,6 @@ namespace OpenRA .FirstOrDefault(); } - public static int2 OffsetCell(this World world, int2 cell, int step, int dir) - { - switch (dir) - { - case 0: - cell.X += step; - break; - case 1: - cell.Y += step; - break; - case 2: - cell.X -= step; - break; - case 3: - cell.Y -= step; - break; - } - return cell; - } - public static bool CanPlaceBuilding(this World world, string name, BuildingInfo building, int2 topLeft, Actor toIgnore) { var res = world.WorldActor.traits.Get();