783 fixed -- mines are visible to spec and allies now
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39
OpenRA.Mods.RA/InvisibleToEnemy.cs
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39
OpenRA.Mods.RA/InvisibleToEnemy.cs
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@@ -0,0 +1,39 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class InvisibleToEnemyInfo : TraitInfo<InvisibleToEnemy> { }
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class InvisibleToEnemy : IRenderModifier, IVisibilityModifier, IRadarColorModifier
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{
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public bool IsVisible(Actor self)
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{
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return self.World.LocalPlayer == null || self.Owner == self.World.LocalPlayer;
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}
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public Color RadarColorOverride(Actor self)
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{
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// todo: why is making this half-opaque conflated with hiding the actor from non-allies?
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return Color.FromArgb(128, self.Owner.ColorRamp.GetColor(0));
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}
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static readonly Renderable[] Nothing = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return self.World.LocalPlayer == null || self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally
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? r : Nothing;
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}
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}
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}
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