Add more customization to fade, shorten fade in

This commit is contained in:
Gustas
2025-03-10 20:43:43 +02:00
committed by Paul Chote
parent d3b7688a7d
commit 4c551cef00
6 changed files with 26 additions and 10 deletions

View File

@@ -19,12 +19,20 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
public class MenuPostProcessEffectInfo : TraitInfo
{
public readonly int FadeInLength = 10;
[Desc("Time (in ticks) to fade between states")]
public readonly int FadeLength = 10;
[Desc("Effect style to fade to during gameplay. Accepts values of None or Desaturated.")]
public readonly MenuPostProcessEffect.EffectType Effect = MenuPostProcessEffect.EffectType.None;
[Desc("Effect style to fade from when starting the game. Accepts values of None, Black or Desaturated.")]
public readonly MenuPostProcessEffect.EffectType GameStartEffect = MenuPostProcessEffect.EffectType.Black;
[Desc("Effect style to fade to when exiting the game. Accepts values of None, Black or Desaturated.")]
public readonly MenuPostProcessEffect.EffectType GameExitEffect = MenuPostProcessEffect.EffectType.Black;
[Desc("Effect style to fade to when opening the in-game menu. Accepts values of None, Black or Desaturated.")]
public readonly MenuPostProcessEffect.EffectType MenuEffect = MenuPostProcessEffect.EffectType.None;
@@ -36,8 +44,8 @@ namespace OpenRA.Mods.Common.Traits
public enum EffectType { None, Black, Desaturated }
public readonly MenuPostProcessEffectInfo Info;
EffectType from = EffectType.Black;
EffectType to = EffectType.Black;
EffectType from;
EffectType to;
long startTime;
long endTime;
@@ -46,12 +54,16 @@ namespace OpenRA.Mods.Common.Traits
: base("menufade", PostProcessPassType.AfterShroud)
{
Info = info;
to = info.GameStartEffect;
}
public void Fade(EffectType type)
public void Fade(EffectType type, int length = -1)
{
if (length < 0)
length = Info.FadeLength;
startTime = Game.RunTime;
endTime = startTime + Ui.Timestep * Info.FadeLength;
endTime = startTime + Ui.Timestep * length;
from = to;
to = type;
@@ -74,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
{
// HACK: Defer fade-in until the GameLoaded notification for game saves
if (!w.IsLoadingGameSave)
Fade(Info.Effect);
Fade(Info.Effect, Info.FadeInLength);
}
void INotifyGameLoaded.GameLoaded(World world)
@@ -83,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
// to avoid glitches resulting from trying to trigger both
// the standard and menu fades at the same time
if (world.IsReplay)
Fade(Info.Effect);
Fade(Info.Effect, Info.FadeInLength);
}
}
}