Add more customization to fade, shorten fade in
This commit is contained in:
@@ -19,12 +19,20 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
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[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
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public class MenuPostProcessEffectInfo : TraitInfo
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public class MenuPostProcessEffectInfo : TraitInfo
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{
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{
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public readonly int FadeInLength = 10;
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[Desc("Time (in ticks) to fade between states")]
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[Desc("Time (in ticks) to fade between states")]
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public readonly int FadeLength = 10;
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public readonly int FadeLength = 10;
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[Desc("Effect style to fade to during gameplay. Accepts values of None or Desaturated.")]
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[Desc("Effect style to fade to during gameplay. Accepts values of None or Desaturated.")]
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public readonly MenuPostProcessEffect.EffectType Effect = MenuPostProcessEffect.EffectType.None;
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public readonly MenuPostProcessEffect.EffectType Effect = MenuPostProcessEffect.EffectType.None;
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[Desc("Effect style to fade from when starting the game. Accepts values of None, Black or Desaturated.")]
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public readonly MenuPostProcessEffect.EffectType GameStartEffect = MenuPostProcessEffect.EffectType.Black;
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[Desc("Effect style to fade to when exiting the game. Accepts values of None, Black or Desaturated.")]
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public readonly MenuPostProcessEffect.EffectType GameExitEffect = MenuPostProcessEffect.EffectType.Black;
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[Desc("Effect style to fade to when opening the in-game menu. Accepts values of None, Black or Desaturated.")]
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[Desc("Effect style to fade to when opening the in-game menu. Accepts values of None, Black or Desaturated.")]
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public readonly MenuPostProcessEffect.EffectType MenuEffect = MenuPostProcessEffect.EffectType.None;
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public readonly MenuPostProcessEffect.EffectType MenuEffect = MenuPostProcessEffect.EffectType.None;
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@@ -36,8 +44,8 @@ namespace OpenRA.Mods.Common.Traits
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public enum EffectType { None, Black, Desaturated }
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public enum EffectType { None, Black, Desaturated }
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public readonly MenuPostProcessEffectInfo Info;
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public readonly MenuPostProcessEffectInfo Info;
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EffectType from = EffectType.Black;
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EffectType from;
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EffectType to = EffectType.Black;
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EffectType to;
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long startTime;
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long startTime;
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long endTime;
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long endTime;
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@@ -46,12 +54,16 @@ namespace OpenRA.Mods.Common.Traits
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: base("menufade", PostProcessPassType.AfterShroud)
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: base("menufade", PostProcessPassType.AfterShroud)
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{
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{
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Info = info;
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Info = info;
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to = info.GameStartEffect;
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}
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}
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public void Fade(EffectType type)
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public void Fade(EffectType type, int length = -1)
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{
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{
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if (length < 0)
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length = Info.FadeLength;
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startTime = Game.RunTime;
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startTime = Game.RunTime;
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endTime = startTime + Ui.Timestep * Info.FadeLength;
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endTime = startTime + Ui.Timestep * length;
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from = to;
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from = to;
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to = type;
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to = type;
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@@ -74,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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// HACK: Defer fade-in until the GameLoaded notification for game saves
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// HACK: Defer fade-in until the GameLoaded notification for game saves
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if (!w.IsLoadingGameSave)
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if (!w.IsLoadingGameSave)
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Fade(Info.Effect);
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Fade(Info.Effect, Info.FadeInLength);
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}
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}
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void INotifyGameLoaded.GameLoaded(World world)
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void INotifyGameLoaded.GameLoaded(World world)
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@@ -83,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
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// to avoid glitches resulting from trying to trigger both
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// to avoid glitches resulting from trying to trigger both
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// the standard and menu fades at the same time
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// the standard and menu fades at the same time
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if (world.IsReplay)
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if (world.IsReplay)
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Fade(Info.Effect);
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Fade(Info.Effect, Info.FadeInLength);
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}
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}
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}
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}
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}
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}
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@@ -263,7 +263,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Game.RunAfterDelay(exitDelay, () =>
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Game.RunAfterDelay(exitDelay, () =>
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{
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{
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if (Game.IsCurrentWorld(world))
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if (Game.IsCurrentWorld(world))
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mpe.Fade(MenuPostProcessEffect.EffectType.Black);
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mpe.Fade(mpe.Info.GameExitEffect);
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});
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});
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exitDelay += 40 * mpe.Info.FadeLength;
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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}
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@@ -288,7 +288,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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void CloseMenu()
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void CloseMenu()
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{
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{
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Ui.CloseWindow();
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Ui.CloseWindow();
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mpe?.Fade(MenuPostProcessEffect.EffectType.None);
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mpe?.Fade(mpe.Info.Effect);
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onExit();
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onExit();
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Ui.ResetTooltips();
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Ui.ResetTooltips();
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}
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}
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@@ -350,7 +350,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (mpe != null)
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if (mpe != null)
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{
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{
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if (Game.IsCurrentWorld(world))
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if (Game.IsCurrentWorld(world))
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mpe.Fade(MenuPostProcessEffect.EffectType.Black);
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mpe.Fade(mpe.Info.GameExitEffect);
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exitDelay += 40 * mpe.Info.FadeLength;
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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}
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@@ -545,7 +545,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Ui.ResetTooltips();
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Ui.ResetTooltips();
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void CloseMenu()
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void CloseMenu()
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{
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{
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mpe?.Fade(MenuPostProcessEffect.EffectType.None);
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mpe?.Fade(mpe.Info.Effect);
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onExit();
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onExit();
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}
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}
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@@ -106,6 +106,7 @@
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ReferenceHue: 0.1
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ReferenceHue: 0.1
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ReferenceSaturation: 0.75
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ReferenceSaturation: 0.75
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MenuPostProcessEffect:
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MenuPostProcessEffect:
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FadeInLength: 4
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MenuEffect: Desaturated
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MenuEffect: Desaturated
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CloakPaletteEffect:
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CloakPaletteEffect:
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FlashPostProcessEffect:
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FlashPostProcessEffect:
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@@ -26,6 +26,7 @@
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BasePalette: d2k
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BasePalette: d2k
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RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
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RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
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MenuPostProcessEffect:
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MenuPostProcessEffect:
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FadeInLength: 4
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FlashPostProcessEffect:
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FlashPostProcessEffect:
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ColorPickerColorShift:
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ColorPickerColorShift:
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BasePalette: colorpicker
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BasePalette: colorpicker
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@@ -75,6 +75,7 @@
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BasePalette: player-noshadow
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BasePalette: player-noshadow
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RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
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RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
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MenuPostProcessEffect:
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MenuPostProcessEffect:
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FadeInLength: 4
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RotationPaletteEffect@defaultwater:
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RotationPaletteEffect@defaultwater:
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Palettes: terrain
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Palettes: terrain
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ExcludeTilesets: DESERT
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ExcludeTilesets: DESERT
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@@ -157,3 +157,4 @@
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Name: terrainalpha
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Name: terrainalpha
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Alpha: 0.55
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Alpha: 0.55
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MenuPostProcessEffect:
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MenuPostProcessEffect:
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FadeInLength: 3
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