diff --git a/mods/ra/weapons/smallcaliber.yaml b/mods/ra/weapons/smallcaliber.yaml index 9472a8ed95..b09382ecb4 100644 --- a/mods/ra/weapons/smallcaliber.yaml +++ b/mods/ra/weapons/smallcaliber.yaml @@ -1,27 +1,4 @@ -ZSU-23: - Burst: 2 - BurstDelay: 5 - ReloadDelay: 0 - Range: 10c0 - Report: aacanon3.aud - ValidTargets: Air - Projectile: Bullet - Speed: 3c340 - Blockable: false - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 12 - ValidTargets: Air - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - DamageTypes: Prone50Percent, TriggerProne, DefaultDeath - Warhead@2Eff: CreateEffect - Explosions: small_explosion_air - -FLAK-23-AA: +^AACannon: ReloadDelay: 10 Range: 8c0 Report: aacanon3.aud @@ -32,30 +9,7 @@ FLAK-23-AA: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 20 - ValidTargets: Air, Ground, Water - Versus: - None: 40 - Wood: 10 - Light: 60 - Heavy: 10 - Concrete: 20 - DamageTypes: Prone50Percent, TriggerProne, DefaultDeath - Warhead@2EffAir: CreateEffect - Explosions: small_explosion_air - ValidImpactTypes: Air, AirHit - -FLAK-23-AG: - ReloadDelay: 10 - Range: 6c0 - Report: aacanon3.aud - ValidTargets: Ground, Water - Projectile: Bullet - Speed: 1c682 - Blockable: false - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 20 - ValidTargets: Air, Ground, Water + ValidTargets: Air Versus: None: 40 Wood: 10 @@ -65,34 +19,81 @@ FLAK-23-AG: DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: small_explosion_air - InvalidImpactTypes: Air, AirHit + +ZSU-23: + Inherits: ^AACannon + Burst: 2 + BurstDelay: 5 + ReloadDelay: 0 + Range: 10c0 + Projectile: Bullet + Speed: 3c340 + Warhead@1Dam: SpreadDamage + Damage: 12 + Versus: + None: 30 + Wood: 75 + Light: 75 + Heavy: 100 + Concrete: 50 + +FLAK-23-AA: + Inherits: ^AACannon + Warhead@1Dam: SpreadDamage + ValidTargets: Air, Ground, Water + +FLAK-23-AG: + Inherits: ^AACannon + Range: 6c0 + ValidTargets: Ground, Water + Warhead@1Dam: SpreadDamage + ValidTargets: Air, Ground, Water + Warhead@2Eff: CreateEffect + InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_splash ValidImpactTypes: Water -Vulcan: +^HeavyMG: ReloadDelay: 30 Range: 6c0 Report: gun13.aud Projectile: Bullet Speed: 1c682 - Warhead@1Dam_1: SpreadDamage + Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 10 + Damage: 30 Versus: - None: 200 + None: 100 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath - Warhead@2Eff_1: CreateEffect + Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water - Warhead@2Eff_1Water: CreateEffect + Warhead@3EffWater: CreateEffect Explosions: water_piffs ValidImpactTypes: Water - Warhead@3Dam_2: SpreadDamage + +^LightMG: + Inherits: ^HeavyMG + Warhead@1Dam: SpreadDamage + Damage: 15 + Versus: + Wood: 10 + Light: 30 + Heavy: 10 + Concrete: 10 + +Vulcan: + Inherits: ^HeavyMG + Warhead@1Dam: SpreadDamage + Damage: 10 + Versus: + None: 200 + Warhead@4Dam_2: SpreadDamage Spread: 128 Damage: 10 Delay: 2 @@ -189,134 +190,73 @@ Vulcan: Delay: 10 ChainGun: + Inherits: ^HeavyMG ReloadDelay: 10 Range: 5c0 MinRange: 0c768 - Report: gun13.aud Projectile: Bullet - Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 30 Versus: None: 120 - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath - Warhead@2Eff: CreateEffect - Explosions: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: water_piffs - ValidImpactTypes: Water ChainGun.Yak: + Inherits: ^HeavyMG ReloadDelay: 3 Range: 5c0 MinRange: 3c0 - Report: gun13.aud Projectile: Bullet - Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 40 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath - Warhead@2Eff: CreateEffect - Explosions: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: water_piffs - ValidImpactTypes: Water Pistol: + Inherits: ^LightMG ReloadDelay: 7 Range: 3c0 Report: gun27.aud - Projectile: Bullet - Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 1 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piff - InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piff - ValidImpactTypes: Water M1Carbine: + Inherits: ^LightMG ReloadDelay: 20 Range: 5c0 Report: gun11.aud - Projectile: Bullet - Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 15 Versus: Wood: 25 - Light: 30 - Heavy: 10 - Concrete: 10 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath - Warhead@2Eff: CreateEffect - Explosions: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: water_piffs - ValidImpactTypes: Water M60mg: + Inherits: ^LightMG ReloadDelay: 30 Range: 4c0 Report: pillbox1.aud Burst: 5 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 15 - Versus: - Wood: 10 - Light: 30 - Heavy: 10 - Concrete: 10 - DamageTypes: Prone50Percent, TriggerProne, BulletDeath - Warhead@2Eff: CreateEffect - Explosions: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: water_piffs - ValidImpactTypes: Water -SilencedPPK: +^SnipeWeapon: ReloadDelay: 80 Range: 2c512 - Report: silppk.aud + Report: gun5.aud ValidTargets: Ground, Infantry InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 128 + Spread: 42 Damage: 150 - ValidTargets: Infantry + ValidTargets: Barrel, Infantry DamageTypes: Prone50Percent, TriggerProne, BulletDeath + +SilencedPPK: + Inherits: ^SnipeWeapon + Report: silppk.aud + Warhead@1Dam: SpreadDamage + Spread: 128 Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water @@ -325,18 +265,11 @@ SilencedPPK: ValidImpactTypes: Water Colt45: + Inherits: ^SnipeWeapon ReloadDelay: 5 Range: 7c0 - Report: gun5.aud - ValidTargets: Ground, Infantry - InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk - Projectile: Bullet - Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 42 Damage: 50 - ValidTargets: Barrel, Infantry - DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piff InvalidImpactTypes: Water @@ -345,15 +278,8 @@ Colt45: ValidImpactTypes: Water Sniper: - Report: gun5.aud + Inherits: ^SnipeWeapon ReloadDelay: 70 Range: 10c0 - ValidTargets: Ground, Infantry - InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk - Projectile: Bullet - Speed: 1c682 Warhead@1Dam: SpreadDamage - Spread: 42 Damage: 140 - ValidTargets: Infantry - DamageTypes: Prone50Percent, TriggerProne, BulletDeath