fixed vehicles driving backwards
also fixed the bazooka for quad
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@@ -123,14 +123,14 @@ namespace OpenRA.Utility
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int x = 0;
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if (args.Contains("--vehicle")) //complex resorting to RA/CnC compatible frame order
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if (args.Contains("--vehicle")) //resorting to RA/CnC compatible counter-clockwise frame order
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{
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endFrame = endFrame - (FrameCount / 2);
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frame = srcImage[startFrame];
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endFrame--;
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startFrame--;
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for (int f = endFrame; f > startFrame; f--)
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{
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frame = srcImage[f];
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OffsetX = frame.FrameWidth/2 - frame.OffsetX;
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OffsetY = frame.FrameHeight/2 - frame.OffsetY;
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@@ -147,29 +147,8 @@ namespace OpenRA.Utility
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bitmap.UnlockBits(data);
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x += frame.FrameWidth;
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}
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endFrame = endFrame + (FrameCount / 2) - 1;
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startFrame = startFrame + (FrameCount / 2) + 1;
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for (int f = endFrame; f > startFrame; f--)
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{
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frame = srcImage[f];
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OffsetX = frame.FrameWidth/2 - frame.OffsetX;
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OffsetY = frame.FrameHeight/2 - frame.OffsetY;
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Console.WriteLine("calculated OffsetX: {0}", OffsetX);
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Console.WriteLine("calculated OffsetY: {0}", OffsetY);
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var data = bitmap.LockBits(new Rectangle(x+OffsetX, 0+OffsetY, frame.Width, frame.Height), ImageLockMode.WriteOnly,
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PixelFormat.Format8bppIndexed);
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for (var i = 0; i < frame.Height; i++)
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Marshal.Copy(frame.Image, i * frame.Width,
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new IntPtr(data.Scan0.ToInt64() + i * data.Stride), frame.Width);
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bitmap.UnlockBits(data);
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x += frame.FrameWidth;
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}
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}
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else
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