Merge pull request #8283 from obrakmann/fix8266_missing_damangetype_in_missions
Add a missing DamageType to missions which re-define weapons
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@@ -554,7 +554,7 @@ Weapons:
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Versus:
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Heavy: 50
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Damage: 50
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Voices:
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@@ -392,7 +392,7 @@ NerveGasMissile:
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None: 0
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Wood: 0
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -562,7 +562,7 @@ Weapons:
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Burst: 1
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Warhead: SpreadDamage
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Damage: 20
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Voices:
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@@ -840,7 +840,7 @@ Weapons:
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Burst: 1
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Warhead: SpreadDamage
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Damage: 20
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Voices:
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@@ -323,7 +323,7 @@ Weapons:
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Light: 30
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Heavy: 30
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Damage: 400
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DamageTypes: Prone50Percent, TriggerProne, Explosion
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@1Eff: CreateEffect
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Explosion: large_explosion
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WaterExplosion: large_splash
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@@ -2403,7 +2403,7 @@ Weapons:
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Maverick:
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Warhead@1Dam: SpreadDamage
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Damage: 175
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Voices:
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