Merge pull request #8283 from obrakmann/fix8266_missing_damangetype_in_missions
Add a missing DamageType to missions which re-define weapons
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@@ -392,7 +392,7 @@ NerveGasMissile:
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None: 0
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Wood: 0
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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