Merge pull request #9599 from ChaoticMind/lua_debug
Add a Lua wrapper to display debug messages (shows if setting enabled)
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@@ -199,6 +199,15 @@ namespace OpenRA.Mods.Common.Scripting
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Game.AddChatLine(c, prefix, text);
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}
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[Desc("Displays a debug message to the player, if \"Show Map Debug Messages\" is checked in the settings.")]
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public void Debug(string text)
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{
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if (string.IsNullOrEmpty(text) || !Game.Settings.Debug.LuaDebug)
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return;
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Game.Debug(text);
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}
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[Desc("Display a text message at the specified location.")]
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public void FloatingText(string text, WPos position, int duration = 30, HSLColor? color = null)
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{
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@@ -564,6 +564,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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BindCheckboxPref(panel, "CHECKUNSYNCED_CHECKBOX", ds, "SanityCheckUnsyncedCode");
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BindCheckboxPref(panel, "BOTDEBUG_CHECKBOX", ds, "BotDebug");
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BindCheckboxPref(panel, "FETCH_NEWS_CHECKBOX", gs, "FetchNews");
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BindCheckboxPref(panel, "LUADEBUG_CHECKBOX", ds, "LuaDebug");
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return () => { };
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}
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@@ -583,6 +584,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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ds.PerfGraph = dds.PerfGraph;
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ds.SanityCheckUnsyncedCode = dds.SanityCheckUnsyncedCode;
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ds.BotDebug = dds.BotDebug;
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ds.LuaDebug = dds.LuaDebug;
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};
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}
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