Expose FBOs to engine code.
This commit is contained in:
@@ -34,7 +34,8 @@ namespace OpenRA.Renderer.Glsl
|
||||
{
|
||||
"GL_ARB_vertex_shader",
|
||||
"GL_ARB_fragment_shader",
|
||||
"GL_ARB_vertex_buffer_object"
|
||||
"GL_ARB_vertex_buffer_object",
|
||||
"GL_ARB_framebuffer_object"
|
||||
};
|
||||
|
||||
public GraphicsDevice(Size size, WindowMode window)
|
||||
|
||||
Reference in New Issue
Block a user