Expose FBOs to engine code.
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@@ -194,6 +194,7 @@ namespace OpenRA.Renderer.SdlCommon
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public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new VertexBuffer<Vertex>(size); }
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public ITexture CreateTexture() { return new Texture(); }
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public ITexture CreateTexture(Bitmap bitmap) { return new Texture(bitmap); }
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public IFrameBuffer CreateFrameBuffer(Size s) { return new FrameBuffer(s); }
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public abstract IShader CreateShader(string name);
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}
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}
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