Expose FBOs to engine code.

This commit is contained in:
Paul Chote
2013-06-07 22:20:19 +12:00
parent 0e1c12131a
commit 4c8c010506
7 changed files with 145 additions and 2 deletions

View File

@@ -37,6 +37,7 @@ namespace OpenRA.FileFormats.Graphics
IVertexBuffer<Vertex> CreateVertexBuffer( int length );
ITexture CreateTexture( Bitmap bitmap );
ITexture CreateTexture();
IFrameBuffer CreateFrameBuffer(Size s);
IShader CreateShader( string name );
Size WindowSize { get; }
@@ -81,6 +82,13 @@ namespace OpenRA.FileFormats.Graphics
void SetData(byte[] colors, int width, int height);
}
public interface IFrameBuffer
{
void Bind();
void Unbind();
ITexture Texture { get; }
}
public enum PrimitiveType
{
PointList,

View File

@@ -35,7 +35,8 @@ namespace OpenRA.Renderer.Cg
{
"GL_ARB_vertex_program",
"GL_ARB_fragment_program",
"GL_ARB_vertex_buffer_object"
"GL_ARB_vertex_buffer_object",
"GL_ARB_framebuffer_object"
};
internal IntPtr cgContext;

View File

@@ -34,7 +34,8 @@ namespace OpenRA.Renderer.Glsl
{
"GL_ARB_vertex_shader",
"GL_ARB_fragment_shader",
"GL_ARB_vertex_buffer_object"
"GL_ARB_vertex_buffer_object",
"GL_ARB_framebuffer_object"
};
public GraphicsDevice(Size size, WindowMode window)

View File

@@ -59,6 +59,7 @@ namespace OpenRA.Renderer.Null
public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new NullVertexBuffer<Vertex>(); }
public ITexture CreateTexture() { return new NullTexture(); }
public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); }
public IFrameBuffer CreateFrameBuffer(Size s) { return new NullFrameBuffer(); }
public IShader CreateShader(string name) { return new NullShader(); }
}
@@ -80,6 +81,13 @@ namespace OpenRA.Renderer.Null
public void SetData(byte[] colors, int width, int height) { }
}
public class NullFrameBuffer : IFrameBuffer
{
public void Bind() { }
public void Unbind() { }
public ITexture Texture { get { return new NullTexture(); } }
}
class NullVertexBuffer<T> : IVertexBuffer<T>
{
public void Bind() { }

View File

@@ -0,0 +1,123 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.SdlCommon
{
public class FrameBuffer : IFrameBuffer
{
Texture texture;
Size size;
int framebuffer, depth;
public FrameBuffer(Size size)
{
this.size = size;
if (!Exts.IsPowerOf2(size.Width) || !Exts.IsPowerOf2(size.Height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(size.Width, size.Height));
Gl.glGenFramebuffersEXT(1, out framebuffer);
ErrorHandler.CheckGlError();
Gl.glBindFramebufferEXT(Gl.GL_FRAMEBUFFER_EXT, framebuffer);
ErrorHandler.CheckGlError();
// Color
texture = new Texture();
texture.SetEmpty(size.Width, size.Height);
Gl.glFramebufferTexture2DEXT(Gl.GL_FRAMEBUFFER_EXT, Gl.GL_COLOR_ATTACHMENT0_EXT, Gl.GL_TEXTURE_2D, texture.ID, 0);
ErrorHandler.CheckGlError();
// Depth
Gl.glGenRenderbuffersEXT(1, out depth);
ErrorHandler.CheckGlError();
Gl.glBindRenderbufferEXT(Gl.GL_RENDERBUFFER_EXT, depth);
ErrorHandler.CheckGlError();
Gl.glRenderbufferStorageEXT(Gl.GL_RENDERBUFFER_EXT, Gl.GL_DEPTH_COMPONENT16, size.Width, size.Height);
ErrorHandler.CheckGlError();
Gl.glFramebufferRenderbufferEXT(Gl.GL_FRAMEBUFFER_EXT, Gl.GL_DEPTH_ATTACHMENT_EXT, Gl.GL_RENDERBUFFER_EXT, depth);
ErrorHandler.CheckGlError();
// Test for completeness
var status = Gl.glCheckFramebufferStatusEXT(Gl.GL_FRAMEBUFFER_EXT);
if (status != Gl.GL_FRAMEBUFFER_COMPLETE_EXT)
throw new InvalidOperationException("Error creating framebuffer");
// Restore default buffer
Gl.glBindFramebufferEXT(Gl.GL_FRAMEBUFFER_EXT, 0);
ErrorHandler.CheckGlError();
}
void FinalizeInner()
{
Gl.glDeleteFramebuffersEXT(1, ref framebuffer);
ErrorHandler.CheckGlError();
Gl.glDeleteRenderbuffersEXT(1, ref depth);
ErrorHandler.CheckGlError();
}
~FrameBuffer() { Game.RunAfterTick(FinalizeInner); }
static int[] ViewportRectangle()
{
int[] v = new int[4];
unsafe
{
fixed (int *ptr = &v[0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
Gl.glGetIntegerv(Gl.GL_VIEWPORT, intPtr);
}
}
ErrorHandler.CheckGlError();
return v;
}
int[] cv = new int[4];
public void Bind()
{
// Cache viewport rect to restore when unbinding
cv = ViewportRectangle();
Gl.glFlush();
ErrorHandler.CheckGlError();
Gl.glBindFramebufferEXT(Gl.GL_FRAMEBUFFER_EXT, framebuffer);
ErrorHandler.CheckGlError();
Gl.glViewport(0, 0, size.Width, size.Height);
ErrorHandler.CheckGlError();
Gl.glClearColor(0, 0, 0, 0);
ErrorHandler.CheckGlError();
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
ErrorHandler.CheckGlError();
}
public void Unbind()
{
Gl.glFlush();
ErrorHandler.CheckGlError();
Gl.glBindFramebufferEXT(Gl.GL_FRAMEBUFFER_EXT, 0);
ErrorHandler.CheckGlError();
Gl.glViewport(cv[0], cv[1], cv[2], cv[3]);
ErrorHandler.CheckGlError();
}
public ITexture Texture { get { return texture; } }
}
}

View File

@@ -71,6 +71,7 @@
<Compile Include="SdlInput.cs" />
<Compile Include="Texture.cs" />
<Compile Include="VertexBuffer.cs" />
<Compile Include="FrameBuffer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -194,6 +194,7 @@ namespace OpenRA.Renderer.SdlCommon
public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new VertexBuffer<Vertex>(size); }
public ITexture CreateTexture() { return new Texture(); }
public ITexture CreateTexture(Bitmap bitmap) { return new Texture(bitmap); }
public IFrameBuffer CreateFrameBuffer(Size s) { return new FrameBuffer(s); }
public abstract IShader CreateShader(string name);
}
}